hangups with temp gold in inventory
- Implement Michael's suggestion of marking temp gold put in inventory so it can be cleaned up during restore.
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@@ -109,6 +109,7 @@ when polymorphed, player killing a paper or straw golem via fire damage
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would kill the golem twice, resulting in an impossible error
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would kill the golem twice, resulting in an impossible error
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usually stop mimicing if you polymorph while using #monster mimic capability
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usually stop mimicing if you polymorph while using #monster mimic capability
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under !GOLDOBJ, gold shouldn't disappear if you try to throw it at yourself
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under !GOLDOBJ, gold shouldn't disappear if you try to throw it at yourself
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under !GOLDOBJ, remove temp gold from inventory during restore
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -614,6 +614,7 @@ int retry;
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/* Hack: gold is not in the inventory, so make a gold object
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/* Hack: gold is not in the inventory, so make a gold object
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and put it at the head of the inventory list. */
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and put it at the head of the inventory list. */
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u_gold = mkgoldobj(u.ugold); /* removes from u.ugold */
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u_gold = mkgoldobj(u.ugold); /* removes from u.ugold */
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u_gold->in_use = TRUE;
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u.ugold = u_gold->quan; /* put the gold back */
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u.ugold = u_gold->quan; /* put the gold back */
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assigninvlet(u_gold); /* might end up as NOINVSYM */
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assigninvlet(u_gold); /* might end up as NOINVSYM */
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u_gold->nobj = invent;
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u_gold->nobj = invent;
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@@ -686,6 +687,7 @@ int retry;
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/* didn't drop [all of] it */
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/* didn't drop [all of] it */
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u_gold = invent;
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u_gold = invent;
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invent = u_gold->nobj;
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invent = u_gold->nobj;
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u_gold->in_use = FALSE;
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dealloc_obj(u_gold);
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dealloc_obj(u_gold);
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update_inventory();
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update_inventory();
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}
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}
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@@ -480,6 +480,7 @@ struct obj *obj;
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if (obj->oclass == GOLD_CLASS) {
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if (obj->oclass == GOLD_CLASS) {
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#ifndef GOLDOBJ
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#ifndef GOLDOBJ
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u.ugold -= obj->quan;
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u.ugold -= obj->quan;
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obj->in_use = FALSE;
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#endif
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#endif
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flags.botl = 1;
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flags.botl = 1;
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return;
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return;
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@@ -2084,6 +2084,7 @@ ask_again2:
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* and put it at the head of the inventory list.
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* and put it at the head of the inventory list.
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*/
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*/
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u_gold = mkgoldobj(u.ugold); /* removes from u.ugold */
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u_gold = mkgoldobj(u.ugold); /* removes from u.ugold */
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u_gold->in_use = TRUE;
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u.ugold = u_gold->quan; /* put the gold back */
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u.ugold = u_gold->quan; /* put the gold back */
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assigninvlet(u_gold); /* might end up as NOINVSYM */
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assigninvlet(u_gold); /* might end up as NOINVSYM */
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u_gold->nobj = invent;
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u_gold->nobj = invent;
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@@ -2118,6 +2119,7 @@ ask_again2:
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/* didn't stash [all of] it */
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/* didn't stash [all of] it */
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u_gold = invent;
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u_gold = invent;
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invent = u_gold->nobj;
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invent = u_gold->nobj;
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u_gold->in_use = FALSE;
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dealloc_obj(u_gold);
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dealloc_obj(u_gold);
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}
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}
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#endif
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#endif
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@@ -106,6 +106,17 @@ boolean quietly;
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for (otmp = invent; otmp; otmp = otmp2) {
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for (otmp = invent; otmp; otmp = otmp2) {
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otmp2 = otmp->nobj;
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otmp2 = otmp->nobj;
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#ifndef GOLDOBJ
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if (otmp->oclass == GOLD_CLASS) {
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/* in_use gold is created by some menu operations */
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if (!otmp->in_use) {
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impossible("inven_inuse: !in_use gold in inventory");
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}
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extract_nobj(otmp, &invent);
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otmp->in_use = FALSE;
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dealloc_obj(otmp);
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} else
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#endif /* GOLDOBJ */
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if (otmp->in_use) {
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if (otmp->in_use) {
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if (!quietly) pline("Finishing off %s...", xname(otmp));
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if (!quietly) pline("Finishing off %s...", xname(otmp));
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useup(otmp);
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useup(otmp);
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+1
-1
@@ -2494,7 +2494,6 @@ boolean *lostsome;
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{
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{
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int invc = inv_cnt();
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int invc = inv_cnt();
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while (near_capacity() > (Punished ? UNENCUMBERED : SLT_ENCUMBER)) {
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while (near_capacity() > (Punished ? UNENCUMBERED : SLT_ENCUMBER)) {
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register struct obj *obj, *otmp = (struct obj *)0;
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register struct obj *obj, *otmp = (struct obj *)0;
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register int i;
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register int i;
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@@ -2534,6 +2533,7 @@ boolean *lostsome;
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* and put it at the head of the inventory list.
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* and put it at the head of the inventory list.
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*/
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*/
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obj = mkgoldobj(u.ugold); /* removes from u.ugold */
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obj = mkgoldobj(u.ugold); /* removes from u.ugold */
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obj->in_use = TRUE;
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u.ugold = obj->quan; /* put the gold back */
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u.ugold = obj->quan; /* put the gold back */
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assigninvlet(obj); /* might end up as NOINVSYM */
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assigninvlet(obj); /* might end up as NOINVSYM */
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obj->nobj = invent;
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obj->nobj = invent;
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