New file: dat/symbols

This commit is contained in:
nethack.allison
2006-09-21 01:33:24 +00:00
parent 67b34944e3
commit 94b66d0be5

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dat/symbols Normal file
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start: DECgraphics
Handling: DEC
S_vwall: \xf8 # meta-x, vertical rule
S_hwall: \xf1 # meta-q, horizontal rule
S_tlcorn: \xec # meta-l, top left corner
S_trcorn: \xeb # meta-k, top right corner
S_blcorn: \xed # meta-m, bottom left
S_brcorn: \xea # meta-j, bottom right
S_crwall: \xee # meta-n, cross
S_tuwall: \xf6 # meta-v, T up
S_tdwall: \xf7 # meta-w, T down
S_tlwall: \xf5 # meta-u, T left
S_trwall: \xf4 # meta-t, T right
S_ndoor: \xfe # meta-~, centered dot
S_vodoor: \xe1 # meta-a, solid block
S_hodoor: \xe1 # meta-a, solid block
S_bars: \xfb # meta-{, small pi
S_tree: \xe7 # meta-g, plus-or-minus
S_room: \xfe # meta-~, centered dot
S_upladder: \xf9 # meta-y, greater-than-or-equals
S_dnladder: \xfa # meta-z, less-than-or-equals
S_pool: \xe0 # meta-\, diamond
S_ice: \xfe # meta-~, centered dot
S_lava: \xe0 # meta-\, diamond
S_vodbridge: \xfe # meta-~, centered dot
S_hodbridge: \xfe # meta-~, centered dot
S_water: \xe0 # meta-\, diamond
S_vbeam: \xf8 # meta-x, vertical rule
S_hbeam: \xf1 # meta-q, horizontal rule
S_sw_tc: \xef # meta-o, high horizontal line
S_sw_ml: \xf8 # meta-x, vertical rule
S_sw_mr: \xf8 # meta-x, vertical rule
S_sw_bc: \xf3 # meta-s, low horizontal line
S_explode2: \xef # meta-o, high horizontal line
S_explode4: \xf8 # meta-x, vertical rule
S_explode6: \xf8 # meta-x, vertical rule
S_explode8: \xf3 # meta-s, low horizontal line
finish
start: IBMgraphics
Handling: IBM
S_vwall: \xb3 # meta-3, vertical rule
S_hwall: \xc4 # meta-D, horizontal rule
S_tlcorn: \xda # meta-Z, top left corner
S_trcorn: \xbf # meta-?, top right corner
S_blcorn: \xc0 # meta-@, bottom left
S_brcorn: \xd9 # meta-Y, bottom right
S_crwall: \xc5 # meta-E, cross
S_tuwall: \xc1 # meta-A, T up
S_tdwall: \xc2 # meta-B, T down
S_tlwall: \xb4 # meta-4, T left
S_trwall: \xc3 # meta-C, T right
S_ndoor: \xfa # meta-z, centered dot
S_vodoor: \xfe # meta-~, small centered square
S_hodoor: \xfe # meta-~, small centered square
S_bars: \xf0 # equivalence symbol
S_tree: \xf1 # plus or minus symbol
S_room: \xfa # meta-z, centered dot
S_corr: \xb0 # meta-0, light shading
S_litcorr: \xb1 # meta-1, medium shading
S_fountain: \xf4 # meta-t, integral top half
S_pool: \xf7 # meta-w, approx. equals
S_ice: \xfa # meta-z, centered dot
S_lava: \xf7 # meta-w, approx. equals
S_vodbridge: \xfa # meta-z, centered dot
S_hodbridge: \xfa # meta-z, centered dot
S_water: \xf7 # meta-w, approx. equals
S_vbeam: \xb3 # meta-3, vertical rule
S_hbeam: \xc4 # meta-D, horizontal rule
S_sw_ml: \xb3 # meta-3, vertical rule
S_sw_mr: \xb3 # meta-3, vertical rule
S_explode4: \xb3 # meta-3, vertical rule
S_explode6: \xb3 # meta-3, vertical rule
finish
start: IBMGraphics_1
Handling: IBM
S_vwall: \xb3 # meta-3, vertical rule
S_hwall: \xc4 # meta-D, horizontal rule
S_tlcorn: \xda # meta-Z, top left corner
S_trcorn: \xbf # meta-?, top right corner
S_blcorn: \xc0 # meta-@, bottom left
S_brcorn: \xd9 # meta-Y, bottom right
S_crwall: \xc5 # meta-E, cross
S_tuwall: \xc1 # meta-A, T up
S_tdwall: \xc2 # meta-B, T down
S_tlwall: \xb4 # meta-4, T left
S_trwall: \xc3 # meta-C, T right
S_vbeam: \xb3 # meta-3, vertical rule
S_hbeam: \xc4 # meta-D, horizontal rule
S_sw_ml: \xb3 # meta-3, vertical rule
S_sw_mr: \xb3 # meta-3, vertical rule
S_explode4: \xb3 # meta-3, vertical rule
S_explode6: \xb3 # meta-3, vertical rule
finish
start: IBMGraphics_2
Handling: IBM
S_vwall: \xb3 # meta-3, vertical rule
S_hwall: \xc4 # meta-D, horizontal rule
S_tlcorn: \xda # meta-Z, top left corner
S_trcorn: \xbf # meta-?, top right corner
S_blcorn: \xc0 # meta-@, bottom left
S_brcorn: \xd9 # meta-Y, bottom right
S_crwall: \xc5 # meta-E, cross
S_tuwall: \xc1 # meta-A, T up
S_tdwall: \xc2 # meta-B, T down
S_tlwall: \xb4 # meta-4, T left
S_trwall: \xc3 # meta-C, T right
S_vodoor: \xfe # meta-~, small centered square
S_hodoor: \xfe # meta-~, small centered square
S_corr: \xb0 # meta-0, light shading
S_litcorr: \xb1 # meta-1, medium shading
S_vbeam: \xb3 # meta-3, vertical rule
S_hbeam: \xc4 # meta-D, horizontal rule
S_sw_ml: \xb3 # meta-3, vertical rule
S_sw_mr: \xb3 # meta-3, vertical rule
S_explode4: \xb3 # meta-3, vertical rule
S_explode6: \xb3 # meta-3, vertical rule
finish
start: MACgraphics
Handling: MAC
S_vwall: \xba
S_hwall: \xcd
S_tlcorn: \xc9
S_trcorn: \xbb
S_blcorn: \xc8
S_brcorn: \xbc
S_crwall: \xce
S_tuwall: \xca
S_tdwall: \xcb
S_tlwall: \xb9
S_trwall: \xcc
S_ndoor: \xb0
S_vodoor: \xee
S_hodoor: \xee
S_vcdoor: \xef
S_hcdoor: \xef
S_bars: \xf0 # equivalency symbol
S_tree: \xf1 # plus-or-minus
S_corr: \xb0
S_grave: \xef # same as open door
S_pool: \xe0
finish
start: RogueIBM
Handling: IBM
S_weapon: \x29
S_amulet: \x2c
S_food: \x3a
S_potion: \xad
S_scroll: \x3f
S_book: \x2b
S_wand: \xe7
S_vwall: \xba # all walls now use
S_hwall: \xcd # double line graphics
S_tlcorn: \xc9
S_trcorn: \xbb
S_blcorn: \xc8
S_brcorn: \xbc
S_crwall: \xce
S_tuwall: \xca
S_tdwall: \xcb
S_tlwall: \xb9
S_trwall: \xcc
S_ndoor: \xce
S_vodoor: \xce
S_hodoor: \xce
S_room: \xfa # centered dot
S_corr: \xb1
S_litcorr: \xb2
S_upstair: \xf0 # Greek Xi
S_dnstair: \xf0
finish
start: RogueEpyx
Handling: IBM
S_weapon: \x18 # up arrow
S_armor: \x0a # Vert rect with o
S_ring: \x09 # circle with arrow
S_amulet: \x0c # "female" symbol
S_food: \x05 # club (as in cards)
S_potion: \xad # upside down '!'
S_scroll: \x0e # musical note
S_wand: \xe7 # greek tau
S_coin: \x0f # yes it's the same as gems
S_gem: \x0f # fancy '*'
S_rock: \x60
S_ball: \x30
S_chain: \x5f
S_venom: \x2e
S_vwall: \xba # all walls now use
S_hwall: \xcd # double line graphics
S_tlcorn: \xc9
S_trcorn: \xbb
S_blcorn: \xc8
S_brcorn: \xbc
S_crwall: \xce
S_tuwall: \xca
S_tdwall: \xcb
S_tlwall: \xb9
S_trwall: \xcc
S_ndoor: \xce
S_vodoor: \xce
S_hodoor: \xce
S_room: \xfa # centered dot
S_corr: \xb1
S_litcorr: \xb2
S_upstair: \xf0 # Greek Xi
S_dnstair: \xf0
S_arrow_trap: \x04 # diamond (cards)
S_dart_trap: \x04
S_falling_rock_trap: \x04
S_squeaky_board: \x04
S_bear_trap: \x04
S_land_mine: \x04
S_rolling_boulder_trap: \x04
S_sleeping_gas_trap: \x04
S_rust_trap: \x04
S_fire_trap: \x04
S_pit: \x04
S_spiked_pit: \x04
S_hole: \x04
S_trap_door: \x04
S_teleportation_trap: \x04
S_level_teleporter: \x04
S_magic_portal: \x04
S_web: \x04
S_statue_trap: \x04
S_magic_trap: \x04
S_anti_magic_trap: \x04
S_polymorph_trap: \x04
S_weapon: \x18
S_armor: \x5b
S_ring: \x3d
S_amulet: \xc
S_tool: \x28
S_food: \x5
S_potion: \xad
S_scroll: \xe
S_book: \x2b
S_wand: \xe7
S_coin: \xf
S_gem: \xf
S_rock: \x60
S_ball: \x30
S_chain: \x5f
S_venom: \x2e
S_human: \x01
finish
start: RogueWindows
Handling: IBM
S_weapon: \x29
S_amulet: \x2c
S_food: \x3a
S_potion: \xad
S_scroll: \x3f
S_book: \x2b
S_wand: \xe7
S_vwall: \xba # all walls now use
S_hwall: \xcd # double line graphics
S_tlcorn: \xc9
S_trcorn: \xbb
S_blcorn: \xc8
S_brcorn: \xbc
S_crwall: \xce
S_tuwall: \xca
S_tdwall: \xcb
S_tlwall: \xb9
S_trwall: \xcc
S_ndoor: \xce
S_vodoor: \xce
S_hodoor: \xce
S_room: \xfa # centered dot
S_corr: \xb1
S_litcorr: \xb2
S_upstair: \xf0 # Greek Xi
S_dnstair: \xf0
finish