include some fixes files from older versions in the distribution
new file: doc/fixes23.e new file: doc/fixes30.pl01 new file: doc/fixes30.pl02 new file: doc/fixes30.pl03 new file: doc/fixes30.pl04 new file: doc/fixes30.pl05 new file: doc/fixes30.pl06 new file: doc/fixes30.pl07 new file: doc/fixes30.pl08 new file: doc/fixes30.pl09 new file: doc/fixes30.pl10
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Date: Thu, 7 Sep 89 09:38:37 EDT
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From: Izchak Miller <izchak@linc.cis.upenn.edu>
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The main changes included in patch kit 3 are as follows:
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A few new objects were added to objects.c, so old save/bones files
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should be thrown out.
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Prototypes were adapted to satisfy ANSI C. Hopefully, we will not see
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anymore postings which helpfully fix prototypes for ANSI, while breaking
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them for the MSDOS compilers they were, originally, set up for.
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Use of $(MAKE), and a better use of $PAGER, in scripts.
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Improvements to OS/2 and TOS code, including their Makefiles.
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Graphics setting was centralized.
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Alignment was added to artifacts, and their suitability was improved.
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Discover mode games no longer use up bones files.
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Some excess 'register's that were giving Xenix trouble were removed.
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We settled an (amusing) argument over "rights" to available bits which
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was responsible (unintentionally) for ring-wielding bestowing
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long-lasting intrinsic attributes.
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In addition, many bugs were fixed. Among those were the problems
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with polymorphing creatures that swallowed you, finishing with
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containers, having chains eaten, external pagers, statue weights, wishing
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loopholes, parsing endgame options, and monsters growing up.
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In other words, this is a nuts and bolts patch, nothing dramatic but
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lots of cleanup.
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