include some fixes files from older versions in the distribution
new file: doc/fixes23.e new file: doc/fixes30.pl01 new file: doc/fixes30.pl02 new file: doc/fixes30.pl03 new file: doc/fixes30.pl04 new file: doc/fixes30.pl05 new file: doc/fixes30.pl06 new file: doc/fixes30.pl07 new file: doc/fixes30.pl08 new file: doc/fixes30.pl09 new file: doc/fixes30.pl10
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doc/fixes30.pl04
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-------------
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UPDATE4
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-------------
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NOTICE: The changes which were made in the code make all save and bones
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files absolete. Once Patch 4 is applied, all the old save and bones files
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must be thrown out.
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Here is a list of the main changes:
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Object and monster types got a new field specifying their color, so things
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can now appear in "living color" instead having one color for all monsters,
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one for all weapons, and so on.
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References to monsters and objects on the floor were moved to new structures,
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which support the better color handling as well as provide yet faster access.
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David Gentzel provided a port for VMS. Although extensively tested by
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David and others, and found to be sound, it probably needs further
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refinements. We are appealing to those of you who know VMS (none of us
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does..) to join David in his efforts to refine the VMS code.
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Much of the *main.c code was moved to a new file, to avoid having to update
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that common code in three different *main.c files.
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VARARG handling was ifdef'd to satisfy ANSI compilers.
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Almost all grey creatures now join the other gray creatures.
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Monsters will no longer be created in the same room as the player, and should
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no longer want to end up in the SE corner of the dungeon.
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Lycanthropy is now considered a "major problem" (allowing for appeal to the
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gods through prayer), some artifacts are associated with particular character
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classes, various oddities involving statues, digging, iron balls, and
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throwing have been removed, and many other bugs, both major and minor, were
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fixed.
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