include some fixes files from older versions in the distribution
new file: doc/fixes23.e new file: doc/fixes30.pl01 new file: doc/fixes30.pl02 new file: doc/fixes30.pl03 new file: doc/fixes30.pl04 new file: doc/fixes30.pl05 new file: doc/fixes30.pl06 new file: doc/fixes30.pl07 new file: doc/fixes30.pl08 new file: doc/fixes30.pl09 new file: doc/fixes30.pl10
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doc/fixes30.pl06
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This patch contains two major improvements:
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First, thanks to Ari Huttunen, different door states show up as different
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(configurable) characters on the screen.
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Second, doors can now be entered/exited diagonally both for player and
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monster.
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Third, a gaggle of people credited in the appropriate files developed an
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overlay manager for MS-DOS and MSC such that all the options of NetHack can
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be supported. See Install.dos and ovlmgr.* for further details.
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In more minor news:
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You no longer have to pick up food to eat it, and you no longer necessarily
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resume eating your interrupted meal.
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You can no longer get properties from wielding a non-weapon.
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There is a new option, CLIPPING, which allows playing on small screens or
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windows.
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The multiple demon types portion of HARD has been split off into the new
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INFERNO option.
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The Macintosh port has been further refined.
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The / command now takes configurable characters into account when identifying
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items.
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Leprechauns and lichs and nymphs and nagas had their letters switched so that
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the more formidable monsters get capital letters. Several new low-level
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monsters were added.
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Drawbridge interactions are much smarter, thanks to Kevin Darcy.
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And a large number of minor bug fixes and efficiency enhancements.
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