include some fixes files from older versions in the distribution
new file: doc/fixes23.e new file: doc/fixes30.pl01 new file: doc/fixes30.pl02 new file: doc/fixes30.pl03 new file: doc/fixes30.pl04 new file: doc/fixes30.pl05 new file: doc/fixes30.pl06 new file: doc/fixes30.pl07 new file: doc/fixes30.pl08 new file: doc/fixes30.pl09 new file: doc/fixes30.pl10
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doc/fixes30.pl08
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Date: Sun, 3 Jun 90 21:58:14 EDT
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From: Izchak Miller <izchak@linc.cis.upenn.edu>
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Posted-Date: Sun, 3 Jun 90 21:58:14 EDT
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To: billr@saab.CNA.TEK.COM
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Subject: UPDATE8
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Status: O
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This patch is devoted to bugfixes and accommodations for more versions of
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the newer ports.
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The VMS port should now compile with both VAXC and GNUC and install more
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easily under a variety of OS versions, thanks to Joshua Delahunty and Pat
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Rankin.
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A number of strange interactions in the Macintosh-specific code have been
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cleaned up.
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The MSDOS overlay manager was debugged, and the overlay assignments and macro
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names straightened out, so the result should be both faster and more stable
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than previous versions. See the new file Install.ovl and various files in
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the others directory for more information.
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The Amiga port now specifies addressing modes for many external variables,
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which should make its executable smaller and faster as well.
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The biggest externally visible change separates DECgraphics and IBMgraphics
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from the general graphics-setting code, and makes them selectable on the
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command line.
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Once again, existing saved games and bones files should be discarded (or the
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update postponed until they are gone).
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A number of reasonably simple bugs are no more, although some screen update
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oddities are postponed to 3.1. Among the dead are problems with shops on
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bones levels, renaming artifacts, kicking non-objects, winning gem treatment,
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level bounds checking and monster filling, mimic appearances, taking items
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out of containers, monster interiors and inventories, and guard behavior.
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Various other things were changed to be consistent with similar situations.
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