naming wielded weapons
I'm surprised that no one has noticed this one yet. When wielding two weapons, naming either of them caused two-weapon combat mode to stop (unless the weapon already had another name which was long enough to be overwritten by the new name without allocating a replacement object).
This commit is contained in:
@@ -123,6 +123,7 @@ fix crash when using lookat on an known invisible monster with monster syms set
|
||||
prevent getting stuck in infinite loop when using wizard mode #levelchange
|
||||
command to reduce level while having level-drain resistance
|
||||
naming an already wielded elven dagger "Sting" activates warning against orcs
|
||||
naming either of the wielded weapons unintentionally ends two-weapon combat
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user