Add in_lua flag
In preparation of making config errors available to lua scripts, instead outputting them via pline.
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@@ -1646,6 +1646,7 @@ extern int l_obj_register(lua_State *);
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#if !defined(CROSSCOMPILE) || defined(CROSSCOMPILE_TARGET)
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extern lua_State * nhl_init(void);
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extern void nhl_done(lua_State *);
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extern boolean nhl_loadlua(lua_State *, const char *);
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extern boolean load_lua(const char *);
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extern void nhl_error(lua_State *, const char *) NORETURN;
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