Add in_lua flag
In preparation of making config errors available to lua scripts, instead outputting them via pline.
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@@ -1175,7 +1175,7 @@ init_dungeons(void)
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so that it's hidden from '#wizwhere' feedback. */
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}
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lua_close(L);
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nhl_done(L);
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for (i = 0; i < pd.n_brs; i++) {
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free((genericptr_t) pd.tmpbranch[i].name);
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