Use macros for monster appearances

This commit is contained in:
Pasi Kallinen
2015-10-18 13:55:11 +03:00
parent 822b372644
commit 95983f6ae6
11 changed files with 20 additions and 39 deletions

View File

@@ -1179,11 +1179,8 @@ set_mimic_blocking()
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
if (mon->minvis && ((mon->m_ap_type == M_AP_FURNITURE
&& (mon->mappearance == S_vcdoor
|| mon->mappearance == S_hcdoor))
|| (mon->m_ap_type == M_AP_OBJECT
&& mon->mappearance == BOULDER))) {
if (mon->minvis && (is_door_mappear(mon)
|| is_obj_mappear(mon,BOULDER))) {
if (See_invisible)
block_point(mon->mx, mon->my);
else