Use macros for monster appearances
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@@ -1179,11 +1179,8 @@ set_mimic_blocking()
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for (mon = fmon; mon; mon = mon->nmon) {
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if (DEADMONSTER(mon))
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continue;
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if (mon->minvis && ((mon->m_ap_type == M_AP_FURNITURE
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&& (mon->mappearance == S_vcdoor
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|| mon->mappearance == S_hcdoor))
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|| (mon->m_ap_type == M_AP_OBJECT
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&& mon->mappearance == BOULDER))) {
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if (mon->minvis && (is_door_mappear(mon)
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|| is_obj_mappear(mon,BOULDER))) {
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if (See_invisible)
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block_point(mon->mx, mon->my);
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else
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