Use macros for monster appearances
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@@ -2416,9 +2416,7 @@ lookaround()
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|| IS_AIR(levl[x][y].typ))
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continue;
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else if (closed_door(x, y)
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|| (mtmp && mtmp->m_ap_type == M_AP_FURNITURE
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&& (mtmp->mappearance == S_hcdoor
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|| mtmp->mappearance == S_vcdoor))) {
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|| (mtmp && is_door_mappear(mtmp))) {
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if (x != u.ux && y != u.uy)
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continue;
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if (context.run != 1)
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