Use macros for monster appearances
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@@ -55,8 +55,7 @@ boolean undirected;
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point_msg = "all around, then curses";
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else if ((Invis && !perceives(mtmp->data)
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&& (mtmp->mux != u.ux || mtmp->muy != u.uy))
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|| (youmonst.m_ap_type == M_AP_OBJECT
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&& youmonst.mappearance == STRANGE_OBJECT)
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|| is_obj_mappear(&youmonst, STRANGE_OBJECT)
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|| u.uundetected)
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point_msg = "and curses in your general direction";
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else if (Displaced && (mtmp->mux != u.ux || mtmp->muy != u.uy))
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