Use macros for monster appearances

This commit is contained in:
Pasi Kallinen
2015-10-18 13:55:11 +03:00
parent 822b372644
commit 95983f6ae6
11 changed files with 20 additions and 39 deletions

View File

@@ -178,11 +178,7 @@ register struct rm *lev;
/* Mimics mimicing a door or boulder block light. */
if ((mon = m_at(x, y)) && (!mon->minvis || See_invisible)
&& ((mon->m_ap_type == M_AP_FURNITURE
&& (mon->mappearance == S_hcdoor
|| mon->mappearance == S_vcdoor))
|| (mon->m_ap_type == M_AP_OBJECT
&& mon->mappearance == BOULDER)))
&& (is_door_mappear(mon) || is_obj_mappear(mon,BOULDER)))
return 1;
return 0;