Use macros for monster appearances
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@@ -320,8 +320,7 @@ struct obj *otmp;
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}
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if (canseemon(mtmp)) {
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if (disguised_mimic) {
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if (mtmp->m_ap_type == M_AP_OBJECT
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&& mtmp->mappearance == STRANGE_OBJECT) {
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if (is_obj_mappear(mtmp,STRANGE_OBJECT)) {
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/* it can do better now */
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set_mimic_sym(mtmp);
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newsym(mtmp->mx, mtmp->my);
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