Falling through a hole or trap door will cause damage

This commit is contained in:
Pasi Kallinen
2022-01-25 14:17:43 +02:00
parent 61f78318a5
commit 95acaf2989
2 changed files with 13 additions and 0 deletions

View File

@@ -1302,6 +1302,8 @@ goto_level(
struct monst *mtmp;
char whynot[BUFSZ];
char *annotation;
int dist = newlevel->dlevel - dunlev(&u.uz);
boolean do_fall_dmg = FALSE;
if (dunlev(newlevel) > dunlevs_in_dungeon(newlevel))
newlevel->dlevel = dunlevs_in_dungeon(newlevel);
@@ -1617,6 +1619,7 @@ goto_level(
if (Punished)
ballfall();
selftouch("Falling, you");
do_fall_dmg = TRUE;
}
}
@@ -1782,6 +1785,15 @@ goto_level(
/* assume this will always return TRUE when changing level */
(void) in_out_region(u.ux, u.uy);
/* fall damage? */
if (do_fall_dmg) {
int dmg = d(dist, 6);
dmg = Maybe_Half_Phys(dmg);
losehp(dmg, "falling down a mine shaft", KILLED_BY);
}
(void) pickup(1);
}