update Guidebook and some generated files

This commit is contained in:
nhmall
2024-12-24 10:27:12 -05:00
parent e32ac5a7c7
commit 95cf46c102
7 changed files with 74 additions and 73 deletions
+14 -14
View File
@@ -1,4 +1,4 @@
RECOVER(6) RECOVER(6)
RECOVER(6) Games Manual RECOVER(6)
@@ -35,14 +35,14 @@ DESCRIPTION
The level file names are of the form base.nn, where nn is an internal
bookkeeping number for the level. The file base.0 is used for game
identity, locking, and, when checkpointing, for the game state. Vari-
ous OSes use different strategies for constructing the base name.
Microcomputers use the character name, possibly truncated and modified
to be a legal filename on that system. Multi-user systems use the
(modified) character name prefixed by a user number to avoid conflicts,
or "xlock" if the number of concurrent players is being limited. It
may be necessary to look in the playground to find the correct base
name of the interrupted game. recover will transform these level files
into a save file of the same name as nethack would have used.
ous OSes use different strategies for constructing the base name. Mi-
crocomputers use the character name, possibly truncated and modified to
be a legal filename on that system. Multi-user systems use the (modi-
fied) character name prefixed by a user number to avoid conflicts, or
"xlock" if the number of concurrent players is being limited. It may
be necessary to look in the playground to find the correct base name of
the interrupted game. recover will transform these level files into a
save file of the same name as nethack would have used.
Since recover must be able to read and delete files from the playground
and create files in the save directory, it has interesting interactions
@@ -53,9 +53,9 @@ DESCRIPTION
some of the microcomputer ports install recover by default.
For a multi-user system, the game administrator may want to arrange for
all .0 files in the playground to be fed to recover when the host
machine boots, and handle game crashes individually. If the user popu-
lation is sufficiently trustworthy, recover can be installed with the
all .0 files in the playground to be fed to recover when the host ma-
chine boots, and handle game crashes individually. If the user popula-
tion is sufficiently trustworthy, recover can be installed with the
same permissions the nethack executable has. In either case, recover
is easily compiled from the distribution utility directory.
@@ -70,8 +70,8 @@ SEE ALSO
BUGS
recover makes no attempt to find out if a base name specifies a game in
progress. If multiple machines share a playground, this would be
impossible to determine.
progress. If multiple machines share a playground, this would be im-
possible to determine.
recover should be taught to use the nethack playground locking mecha-
nism to avoid conflicts.