update Guidebook and some generated files
This commit is contained in:
+14
-14
@@ -1,4 +1,4 @@
|
||||
RECOVER(6) RECOVER(6)
|
||||
RECOVER(6) Games Manual RECOVER(6)
|
||||
|
||||
|
||||
|
||||
@@ -35,14 +35,14 @@ DESCRIPTION
|
||||
The level file names are of the form base.nn, where nn is an internal
|
||||
bookkeeping number for the level. The file base.0 is used for game
|
||||
identity, locking, and, when checkpointing, for the game state. Vari-
|
||||
ous OSes use different strategies for constructing the base name.
|
||||
Microcomputers use the character name, possibly truncated and modified
|
||||
to be a legal filename on that system. Multi-user systems use the
|
||||
(modified) character name prefixed by a user number to avoid conflicts,
|
||||
or "xlock" if the number of concurrent players is being limited. It
|
||||
may be necessary to look in the playground to find the correct base
|
||||
name of the interrupted game. recover will transform these level files
|
||||
into a save file of the same name as nethack would have used.
|
||||
ous OSes use different strategies for constructing the base name. Mi-
|
||||
crocomputers use the character name, possibly truncated and modified to
|
||||
be a legal filename on that system. Multi-user systems use the (modi-
|
||||
fied) character name prefixed by a user number to avoid conflicts, or
|
||||
"xlock" if the number of concurrent players is being limited. It may
|
||||
be necessary to look in the playground to find the correct base name of
|
||||
the interrupted game. recover will transform these level files into a
|
||||
save file of the same name as nethack would have used.
|
||||
|
||||
Since recover must be able to read and delete files from the playground
|
||||
and create files in the save directory, it has interesting interactions
|
||||
@@ -53,9 +53,9 @@ DESCRIPTION
|
||||
some of the microcomputer ports install recover by default.
|
||||
|
||||
For a multi-user system, the game administrator may want to arrange for
|
||||
all .0 files in the playground to be fed to recover when the host
|
||||
machine boots, and handle game crashes individually. If the user popu-
|
||||
lation is sufficiently trustworthy, recover can be installed with the
|
||||
all .0 files in the playground to be fed to recover when the host ma-
|
||||
chine boots, and handle game crashes individually. If the user popula-
|
||||
tion is sufficiently trustworthy, recover can be installed with the
|
||||
same permissions the nethack executable has. In either case, recover
|
||||
is easily compiled from the distribution utility directory.
|
||||
|
||||
@@ -70,8 +70,8 @@ SEE ALSO
|
||||
|
||||
BUGS
|
||||
recover makes no attempt to find out if a base name specifies a game in
|
||||
progress. If multiple machines share a playground, this would be
|
||||
impossible to determine.
|
||||
progress. If multiple machines share a playground, this would be im-
|
||||
possible to determine.
|
||||
|
||||
recover should be taught to use the nethack playground locking mecha-
|
||||
nism to avoid conflicts.
|
||||
|
||||
Reference in New Issue
Block a user