fix #H148 - applying a pickaxe doesn't respect pushweapon

From a bug report, applying a pick-axe will
wield it in place of the primary weapon but wouldn't update the alternate
weapon.  Make objects which become wielded when applied (pick, lamp, whip,
grappling hook, pole-arm) honor the pushweapon option (where the previously
wielded weapon becomes the alternate weapon without use of 'x' command) the
same as when explicitly wielded.  Old behavior matched the documentation,
but that seemed overly restrictive.
This commit is contained in:
nethack.rankin
2006-07-15 03:25:08 +00:00
parent 96c6163019
commit 9631e2b691
4 changed files with 12 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)wield.c 3.5 2006/06/16 */
/* SCCS Id: @(#)wield.c 3.5 2006/07/14 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -465,14 +465,19 @@ const char *verb; /* "rub",&c */
verb, (obj->oclass == WEAPON_CLASS) ? "weapon" : "tool");
return FALSE;
}
if (uquiver == obj) setuqwep((struct obj *)0);
if (uswapwep == obj) {
(void) doswapweapon();
/* doswapweapon might fail */
if (uswapwep == obj) return FALSE;
} else {
struct obj *oldwep = uwep;
You("now wield %s.", doname(obj));
setuwep(obj);
if (flags.pushweapon && oldwep && uwep != oldwep)
setuswapwep(oldwep);
}
if (uwep != obj) return FALSE; /* rewielded old object after dying */
/* applying weapon or tool that gets wielded ends two-weapon combat */