fix U438 - text formatting
"List of game options" from `? f' misaligns the entries for runmode and scroll_amount (at least for tty display). Shorten their descriptions so that they fit without squeezing out spaces.
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@@ -47,6 +47,7 @@ fix were changing message that wasn't being displayed
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immediate encumbrance feedback when removing gauntlets of power
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immediate encumbrance feedback when removing gauntlets of power
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make deliberately flying down the Castle's trap doors consistent with falling
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make deliberately flying down the Castle's trap doors consistent with falling
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give more explicit feedback for exploding bag of holding
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give more explicit feedback for exploding bag of holding
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help display for "list of game options" misformats runmode and scroll_amount
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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+3
-3
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)options.c 3.4 2003/01/08 */
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/* SCCS Id: @(#)options.c 3.4 2003/04/30 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -291,11 +291,11 @@ static struct Comp_Opt
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PL_CSIZ, DISP_IN_GAME },
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PL_CSIZ, DISP_IN_GAME },
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{ "role", "your starting role (e.g., Barbarian, Valkyrie)",
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{ "role", "your starting role (e.g., Barbarian, Valkyrie)",
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PL_CSIZ, DISP_IN_GAME },
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PL_CSIZ, DISP_IN_GAME },
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{ "runmode", "display updating frequency when `running' or `travelling'",
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{ "runmode", "display frequency when `running' or `travelling'",
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sizeof "teleport", SET_IN_GAME },
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sizeof "teleport", SET_IN_GAME },
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{ "scores", "the parts of the score list you wish to see",
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{ "scores", "the parts of the score list you wish to see",
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32, SET_IN_GAME },
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32, SET_IN_GAME },
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{ "scroll_amount", "scroll the map this amount when scroll_margin is reached",
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{ "scroll_amount", "amount to scroll map when scroll_margin is reached",
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20, DISP_IN_GAME }, /*WC*/
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20, DISP_IN_GAME }, /*WC*/
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{ "scroll_margin", "scroll map when this far from the edge", 20, DISP_IN_GAME }, /*WC*/
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{ "scroll_margin", "scroll map when this far from the edge", 20, DISP_IN_GAME }, /*WC*/
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#ifdef MSDOS
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#ifdef MSDOS
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