buglist: polymorphed into quantum mechanic
<email deleted> wrote: - When polymorphed into a quantum mechanic, it is possible to jump in the water on a no teleport level and instinctively teleport. - When an engulfing monster is teleported away on a no teleport level when the hero is polymorphed into a quantum mechanic, there is no message displayed like "You are no longer engulfed!" because u_teleport_mon is passed FALSE for give feedback. But maybe this is for a good reason...
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@@ -1428,7 +1428,8 @@ register struct attack *mattk;
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if (tmp <= 0) tmp = 1;
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if (!negated && tmp < mdef->mhp) {
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char nambuf[BUFSZ];
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boolean u_saw_mon = canseemon(mdef);
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boolean u_saw_mon = canseemon(mdef) ||
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(u.uswallow && u.ustuck == mdef);
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/* record the name before losing sight of monster */
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Strcpy(nambuf, Monnam(mdef));
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if (u_teleport_mon(mdef, FALSE) &&
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