shapechanger dropping boulders
Something I noticed while looking over the recent report about hug attacks. If a monster carrying one or more boulders (picked up while in giant form) polymorphs into a non-giant, it will drop them. If that happens while it's trapped, it could be killed. newcham() would use a stale pointer to continue traversing its inventory after it was dead and its possessions had been dropped. I managed to get a chameleon-as-giant carrying boulders and some other stuff trapped in a bear trap and then transform, but the few attempts I made never killed off its next form so I wasn't able to induce a crash to verify that a problem would actually occur.
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@@ -1,4 +1,4 @@
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1146 $ $NHDT-Date: 1680935652 2023/04/08 06:34:12 $
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1152 $ $NHDT-Date: 1681293789 2023/04/12 10:03:09 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1135,6 +1135,10 @@ if hero had passes-walls capability and was at the location of a closed door,
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attempting to use 'o' on own spot reported "you don't find anything
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here to loot"; change to open door for '.' (or '<'), only loot for '>'
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items thrown by monster landing on an altar did not show BUC flash
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a chameleon in giant form who gets trapped (bear trap?) while carrying
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boulders and changes shape could be killed when dropping them;
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shape-change traversal of its inventory would continue after it
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dropped everything, possibly resulting in a crash
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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