bones tracking (trunk only)

[See cvs log for include/rm.h or doc/window.doc for more complete description.]

Attach hero info, death reason, and date+time to a level that's being saved
as bones.  Read such data back when loading a bones file, then treat it as
part of that level for the rest of the game.  Dying on a loaded bones file
will chain the new hero+death+date to previous one(s) if new bones get saved.

outrip() now takes an extra argument of type time_t, and interface-specific
implementations of this routine need to be updated to handle that.
This commit is contained in:
nethack.rankin
2012-01-23 10:45:31 +00:00
parent b88c51deae
commit 9721470635
15 changed files with 152 additions and 64 deletions

View File

@@ -13,7 +13,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 50
#define EDITLEVEL 51
#define COPYRIGHT_BANNER_A \
"NetHack, Copyright 1985-2012"