bones tracking (trunk only)

[See cvs log for include/rm.h or doc/window.doc for more complete description.]

Attach hero info, death reason, and date+time to a level that's being saved
as bones.  Read such data back when loading a bones file, then treat it as
part of that level for the rest of the game.  Dying on a loaded bones file
will chain the new hero+death+date to previous one(s) if new bones get saved.

outrip() now takes an extra argument of type time_t, and interface-specific
implementations of this routine need to be updated to handle that.
This commit is contained in:
nethack.rankin
2012-01-23 10:45:31 +00:00
parent b88c51deae
commit 9721470635
15 changed files with 152 additions and 64 deletions

View File

@@ -226,7 +226,7 @@ E char * NDECL(tty_get_color_string);
E void NDECL(tty_start_screen);
E void NDECL(tty_end_screen);
E void FDECL(genl_outrip, (winid,int));
E void FDECL(genl_outrip, (winid,int,time_t));
E char *FDECL(tty_getmsghistory, (BOOLEAN_P));
E void FDECL(tty_putmsghistory, (const char *,BOOLEAN_P));