bones tracking (trunk only)
[See cvs log for include/rm.h or doc/window.doc for more complete description.] Attach hero info, death reason, and date+time to a level that's being saved as bones. Read such data back when loading a bones file, then treat it as part of that level for the rest of the game. Dying on a loaded bones file will chain the new hero+death+date to previous one(s) if new bones get saved. outrip() now takes an extra argument of type time_t, and interface-specific implementations of this routine need to be updated to handle that.
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@@ -226,7 +226,7 @@ E char * NDECL(tty_get_color_string);
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E void NDECL(tty_start_screen);
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E void NDECL(tty_end_screen);
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E void FDECL(genl_outrip, (winid,int));
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E void FDECL(genl_outrip, (winid,int,time_t));
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E char *FDECL(tty_getmsghistory, (BOOLEAN_P));
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E void FDECL(tty_putmsghistory, (const char *,BOOLEAN_P));
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