Make STEED unconditional.
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@@ -593,10 +593,6 @@ extern dlevel_t level; /* structure describing the current level */
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!(level.monsters[x][y])->mburied)
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#define MON_BURIED_AT(x,y) (level.monsters[x][y] != (struct monst *)0 && \
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(level.monsters[x][y])->mburied)
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#ifndef STEED
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#define place_monster(m,x,y) ((m)->mx=(x),(m)->my=(y),\
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level.monsters[(m)->mx][(m)->my]=(m))
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#endif
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#define place_worm_seg(m,x,y) level.monsters[x][y] = m
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#define remove_monster(x,y) level.monsters[x][y] = (struct monst *)0
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#define m_at(x,y) (MON_AT(x,y) ? level.monsters[x][y] : \
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