Make STEED unconditional.

This commit is contained in:
Sean Hunt
2015-02-13 21:23:56 -05:00
committed by Pasi Kallinen
parent aba6ecb7b3
commit 9759f5bf6d
62 changed files with 98 additions and 641 deletions

View File

@@ -348,11 +348,9 @@ struct you {
long usleep; /* sleeping; monstermove you last started */
int uinvault;
struct monst *ustuck;
#ifdef STEED
struct monst *usteed;
long ugallop;
int urideturns;
#endif
int umortality; /* how many times you died */
int ugrave_arise; /* you die and become something aside from a ghost */
int weapon_slots; /* unused skill slots */