Make STEED unconditional.
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@@ -348,11 +348,9 @@ struct you {
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long usleep; /* sleeping; monstermove you last started */
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int uinvault;
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struct monst *ustuck;
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#ifdef STEED
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struct monst *usteed;
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long ugallop;
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int urideturns;
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#endif
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int umortality; /* how many times you died */
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int ugrave_arise; /* you die and become something aside from a ghost */
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int weapon_slots; /* unused skill slots */
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