Make STEED unconditional.
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@@ -250,13 +250,11 @@ dig(VOID_ARGS)
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You("fumble and drop %s.", yname(uwep));
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dropx(uwep);
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} else {
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#ifdef STEED
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if (u.usteed)
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pline("%s and %s %s!",
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Yobjnam2(uwep, "bounce"), otense(uwep, "hit"),
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mon_nam(u.usteed));
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else
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#endif
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pline("Ouch! %s and %s you!",
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Yobjnam2(uwep, "bounce"), otense(uwep, "hit"));
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set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
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