Make STEED unconditional.
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@@ -1126,11 +1126,9 @@ see_monsters()
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warn_obj_cnt = new_warn_obj_cnt;
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}
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#ifdef STEED
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/* when mounted, hero's location gets caught by monster loop */
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if (!u.usteed)
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#endif
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newsym(u.ux, u.uy);
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newsym(u.ux, u.uy);
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}
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/*
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