Make STEED unconditional.
This commit is contained in:
@@ -1002,13 +1002,11 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
|
||||
u.twoweap = twoweap;
|
||||
} else if (u.dz < 0) {
|
||||
(void) toss_up(obj, rn2(5) && !Underwater);
|
||||
#ifdef STEED
|
||||
} else if (u.dz > 0 && u.usteed &&
|
||||
obj->oclass == POTION_CLASS && rn2(6)) {
|
||||
/* alternative to prayer or wand of opening/spell of knock
|
||||
for dealing with cursed saddle: throw holy water > */
|
||||
potionhit(u.usteed, obj, TRUE);
|
||||
#endif
|
||||
} else {
|
||||
hitfloor(obj);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user