Make STEED unconditional.

This commit is contained in:
Sean Hunt
2015-02-13 21:23:56 -05:00
committed by Pasi Kallinen
parent aba6ecb7b3
commit 9759f5bf6d
62 changed files with 98 additions and 641 deletions

View File

@@ -1002,13 +1002,11 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
u.twoweap = twoweap;
} else if (u.dz < 0) {
(void) toss_up(obj, rn2(5) && !Underwater);
#ifdef STEED
} else if (u.dz > 0 && u.usteed &&
obj->oclass == POTION_CLASS && rn2(6)) {
/* alternative to prayer or wand of opening/spell of knock
for dealing with cursed saddle: throw holy water > */
potionhit(u.usteed, obj, TRUE);
#endif
} else {
hitfloor(obj);
}