Make STEED unconditional.
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@@ -1148,10 +1148,8 @@ int x, y;
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#ifdef CLIPPING
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cliparound(u.ux, u.uy);
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#endif
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#ifdef STEED
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/* ridden steed always shares hero's location */
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if (u.usteed) u.usteed->mx = u.ux, u.usteed->my = u.uy;
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#endif
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/* when changing levels, don't leave old position set with
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stale values from previous level */
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if (!on_level(&u.uz, &u.uz0)) u.ux0 = u.ux, u.uy0 = u.uy;
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