Make STEED unconditional.

This commit is contained in:
Sean Hunt
2015-02-13 21:23:56 -05:00
committed by Pasi Kallinen
parent aba6ecb7b3
commit 9759f5bf6d
62 changed files with 98 additions and 641 deletions

View File

@@ -1516,11 +1516,9 @@ boolean looting; /* loot vs tip */
const char *verb = looting ? "loot" : "tip";
if (!can_reach_floor(TRUE)) {
#ifdef STEED
if (u.usteed && P_SKILL(P_RIDING) < P_BASIC)
rider_cant_reach(); /* not skilled enough to reach */
else
#endif
cant_reach_floor(x, y, FALSE, TRUE);
return FALSE;
} else if ((is_pool(x, y) && (looting || !Underwater)) ||
@@ -1777,7 +1775,6 @@ boolean *prev_loot;
{
int c = -1;
int timepassed = 0;
#ifdef STEED
struct obj *otmp;
char qbuf[QBUFSZ];
@@ -1816,7 +1813,6 @@ boolean *prev_loot;
return (0);
}
}
#endif /* STEED */
/* 3.4.0 introduced the ability to pick things up from within swallower's stomach */
if (u.uswallow) {
int count = passed_info ? *passed_info : 0;