Make STEED unconditional.
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@@ -1516,11 +1516,9 @@ boolean looting; /* loot vs tip */
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const char *verb = looting ? "loot" : "tip";
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if (!can_reach_floor(TRUE)) {
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#ifdef STEED
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if (u.usteed && P_SKILL(P_RIDING) < P_BASIC)
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rider_cant_reach(); /* not skilled enough to reach */
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else
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#endif
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cant_reach_floor(x, y, FALSE, TRUE);
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return FALSE;
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} else if ((is_pool(x, y) && (looting || !Underwater)) ||
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@@ -1777,7 +1775,6 @@ boolean *prev_loot;
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{
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int c = -1;
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int timepassed = 0;
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#ifdef STEED
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struct obj *otmp;
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char qbuf[QBUFSZ];
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@@ -1816,7 +1813,6 @@ boolean *prev_loot;
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return (0);
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}
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}
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#endif /* STEED */
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/* 3.4.0 introduced the ability to pick things up from within swallower's stomach */
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if (u.uswallow) {
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int count = passed_info ? *passed_info : 0;
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