Make STEED unconditional.
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@@ -363,7 +363,6 @@ rndcurse() /* curse a few inventory items at random! */
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update_inventory();
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}
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#ifdef STEED
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/* treat steed's saddle as extended part of hero's inventory */
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if (u.usteed && !rn2(4) &&
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(otmp = which_armor(u.usteed, W_SADDLE)) != 0 &&
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@@ -379,7 +378,6 @@ rndcurse() /* curse a few inventory items at random! */
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otmp->bknown = TRUE;
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}
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}
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#endif /*STEED*/
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}
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void
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