Make STEED unconditional.
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@@ -81,9 +81,6 @@ struct conditionals {
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{ OBJ_GLYPH, LEATHER_JACKET, "T-shirt" },
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{ OBJ_GLYPH, LOCK_PICK, "credit card" },
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{ OBJ_GLYPH, MAGIC_LAMP, "expensive camera" },
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#endif
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#ifndef STEED
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{ OBJ_GLYPH, TOWEL, "saddle" },
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#endif
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/* allow slime mold to look like slice of pizza, since we
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* don't know what a slime mold should look like when renamed anyway
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