Reformat all C files.

I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
This commit is contained in:
Sean Hunt
2015-05-09 13:43:16 -04:00
parent 167800afdf
commit 97d6fade74
270 changed files with 182649 additions and 173878 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 minion.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
/* NetHack 3.6 minion.c $NHDT-Date: 1431192768 2015/05/09 17:32:48 $ $NHDT-Branch: master $:$NHDT-Revision: 1.31 $ */
/* NetHack 3.6 minion.c $Date: 2009/05/06 10:46:52 $ $Revision: 1.26 $ */
/* SCCS Id: @(#)minion.c 3.5 2008/11/14 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
@@ -10,131 +10,140 @@ void
newemin(mtmp)
struct monst *mtmp;
{
if (!mtmp->mextra) mtmp->mextra = newmextra();
if (!EMIN(mtmp)) {
EMIN(mtmp) = (struct emin *)alloc(sizeof(struct emin));
(void) memset((genericptr_t) EMIN(mtmp), 0, sizeof(struct emin));
}
if (!mtmp->mextra)
mtmp->mextra = newmextra();
if (!EMIN(mtmp)) {
EMIN(mtmp) = (struct emin *) alloc(sizeof(struct emin));
(void) memset((genericptr_t) EMIN(mtmp), 0, sizeof(struct emin));
}
}
void
free_emin(mtmp)
struct monst *mtmp;
{
if (mtmp->mextra && EMIN(mtmp)) {
free((genericptr_t) EMIN(mtmp));
EMIN(mtmp) = (struct emin *)0;
}
mtmp->isminion = 0;
if (mtmp->mextra && EMIN(mtmp)) {
free((genericptr_t) EMIN(mtmp));
EMIN(mtmp) = (struct emin *) 0;
}
mtmp->isminion = 0;
}
/* count the number of monsters on the level */
int
monster_census(spotted)
boolean spotted; /* seen|sensed vs all */
boolean spotted; /* seen|sensed vs all */
{
struct monst *mtmp;
int count = 0;
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
if (spotted && !canspotmon(mtmp)) continue;
++count;
if (DEADMONSTER(mtmp))
continue;
if (spotted && !canspotmon(mtmp))
continue;
++count;
}
return count;
}
int
msummon(mon) /* mon summons a monster */
int msummon(mon) /* mon summons a monster */
struct monst *mon;
{
struct permonst *ptr;
int dtype = NON_PM, cnt = 0, result = 0, census;
aligntyp atyp;
struct monst *mtmp;
struct permonst *ptr;
int dtype = NON_PM, cnt = 0, result = 0, census;
aligntyp atyp;
struct monst *mtmp;
if (mon) {
ptr = mon->data;
atyp = mon->ispriest ? EPRI(mon)->shralign :
mon->isminion ? EMIN(mon)->min_align :
(ptr->maligntyp == A_NONE) ? A_NONE : sgn(ptr->maligntyp);
} else {
ptr = &mons[PM_WIZARD_OF_YENDOR];
atyp = (ptr->maligntyp==A_NONE) ? A_NONE : sgn(ptr->maligntyp);
}
if (mon) {
ptr = mon->data;
atyp = mon->ispriest ? EPRI(mon)->shralign
: mon->isminion ? EMIN(mon)->min_align
: (ptr->maligntyp == A_NONE)
? A_NONE
: sgn(ptr->maligntyp);
} else {
ptr = &mons[PM_WIZARD_OF_YENDOR];
atyp = (ptr->maligntyp == A_NONE) ? A_NONE : sgn(ptr->maligntyp);
}
if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
dtype = (!rn2(20)) ? dprince(atyp) :
(!rn2(4)) ? dlord(atyp) : ndemon(atyp);
cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
} else if (is_dlord(ptr)) {
dtype = (!rn2(50)) ? dprince(atyp) :
(!rn2(20)) ? dlord(atyp) : ndemon(atyp);
cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
} else if (is_ndemon(ptr)) {
dtype = (!rn2(20)) ? dlord(atyp) :
(!rn2(6)) ? ndemon(atyp) : monsndx(ptr);
cnt = 1;
} else if (is_lminion(mon)) {
dtype = (is_lord(ptr) && !rn2(20)) ? llord() :
(is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
} else if (ptr == &mons[PM_ANGEL]) {
/* non-lawful angels can also summon */
if (!rn2(6)) {
switch (atyp) { /* see summon_minion */
case A_NEUTRAL:
dtype = PM_AIR_ELEMENTAL + rn2(4);
break;
case A_CHAOTIC:
case A_NONE:
dtype = ndemon(atyp);
break;
}
} else {
dtype = PM_ANGEL;
}
cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
}
if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
dtype = (!rn2(20)) ? dprince(atyp) : (!rn2(4)) ? dlord(atyp)
: ndemon(atyp);
cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
} else if (is_dlord(ptr)) {
dtype = (!rn2(50)) ? dprince(atyp) : (!rn2(20)) ? dlord(atyp)
: ndemon(atyp);
cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
} else if (is_ndemon(ptr)) {
dtype = (!rn2(20)) ? dlord(atyp) : (!rn2(6)) ? ndemon(atyp)
: monsndx(ptr);
cnt = 1;
} else if (is_lminion(mon)) {
dtype = (is_lord(ptr) && !rn2(20))
? llord()
: (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
} else if (ptr == &mons[PM_ANGEL]) {
/* non-lawful angels can also summon */
if (!rn2(6)) {
switch (atyp) { /* see summon_minion */
case A_NEUTRAL:
dtype = PM_AIR_ELEMENTAL + rn2(4);
break;
case A_CHAOTIC:
case A_NONE:
dtype = ndemon(atyp);
break;
}
} else {
dtype = PM_ANGEL;
}
cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
}
if (dtype == NON_PM) return 0;
if (dtype == NON_PM)
return 0;
/* sanity checks */
if (cnt > 1 && (mons[dtype].geno & G_UNIQ)) cnt = 1;
/*
* If this daemon is unique and being re-summoned (the only way we
* could get this far with an extinct dtype), try another.
*/
if (mvitals[dtype].mvflags & G_GONE) {
dtype = ndemon(atyp);
if (dtype == NON_PM) return 0;
}
/* sanity checks */
if (cnt > 1 && (mons[dtype].geno & G_UNIQ))
cnt = 1;
/*
* If this daemon is unique and being re-summoned (the only way we
* could get this far with an extinct dtype), try another.
*/
if (mvitals[dtype].mvflags & G_GONE) {
dtype = ndemon(atyp);
if (dtype == NON_PM)
return 0;
}
/* some candidates can generate a group of monsters, so simple
count of non-null makemon() result is not sufficient */
census = monster_census(FALSE);
/* some candidates can generate a group of monsters, so simple
count of non-null makemon() result is not sufficient */
census = monster_census(FALSE);
while (cnt > 0) {
mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);
if (mtmp) {
result++;
/* an angel's alignment should match the summoner */
if (dtype == PM_ANGEL) {
mtmp->isminion = 1;
EMIN(mtmp)->min_align = atyp;
/* renegade if same alignment but not peaceful
or peaceful but different alignment */
EMIN(mtmp)->renegade =
(atyp != u.ualign.type) ^ !mtmp->mpeaceful;
}
}
cnt--;
}
while (cnt > 0) {
mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);
if (mtmp) {
result++;
/* an angel's alignment should match the summoner */
if (dtype == PM_ANGEL) {
mtmp->isminion = 1;
EMIN(mtmp)->min_align = atyp;
/* renegade if same alignment but not peaceful
or peaceful but different alignment */
EMIN(mtmp)->renegade =
(atyp != u.ualign.type) ^ !mtmp->mpeaceful;
}
}
cnt--;
}
/* how many monsters exist now compared to before? */
if (result) result = monster_census(FALSE) - census;
/* how many monsters exist now compared to before? */
if (result)
result = monster_census(FALSE) - census;
return result;
return result;
}
void
@@ -145,261 +154,265 @@ boolean talk;
register struct monst *mon;
int mnum;
switch ((int)alignment) {
case A_LAWFUL:
mnum = lminion();
break;
case A_NEUTRAL:
mnum = PM_AIR_ELEMENTAL + rn2(4);
break;
case A_CHAOTIC:
case A_NONE:
mnum = ndemon(alignment);
break;
default:
impossible("unaligned player?");
mnum = ndemon(A_NONE);
break;
switch ((int) alignment) {
case A_LAWFUL:
mnum = lminion();
break;
case A_NEUTRAL:
mnum = PM_AIR_ELEMENTAL + rn2(4);
break;
case A_CHAOTIC:
case A_NONE:
mnum = ndemon(alignment);
break;
default:
impossible("unaligned player?");
mnum = ndemon(A_NONE);
break;
}
if (mnum == NON_PM) {
mon = 0;
mon = 0;
} else if (mnum == PM_ANGEL) {
mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
if (mon) {
mon->isminion = 1;
EMIN(mon)->min_align = alignment;
EMIN(mon)->renegade = FALSE;
}
} else if (mnum != PM_SHOPKEEPER && mnum != PM_GUARD &&
mnum != PM_ALIGNED_PRIEST && mnum != PM_HIGH_PRIEST) {
mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
if (mon) {
mon->isminion = 1;
EMIN(mon)->min_align = alignment;
EMIN(mon)->renegade = FALSE;
}
} else if (mnum != PM_SHOPKEEPER && mnum != PM_GUARD
&& mnum != PM_ALIGNED_PRIEST && mnum != PM_HIGH_PRIEST) {
/* This was mons[mnum].pxlth == 0 but is this restriction
appropriate or necessary now that the structures are separate? */
mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
if (mon) {
mon->isminion = 1;
EMIN(mon)->min_align = alignment;
EMIN(mon)->renegade = FALSE;
}
appropriate or necessary now that the structures are separate? */
mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
if (mon) {
mon->isminion = 1;
EMIN(mon)->min_align = alignment;
EMIN(mon)->renegade = FALSE;
}
} else {
mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS);
mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS);
}
if (mon) {
if (talk) {
pline_The("voice of %s booms:", align_gname(alignment));
verbalize("Thou shalt pay for thine indiscretion!");
if (!Blind)
pline("%s appears before you.", Amonnam(mon));
mon->mstrategy &= ~STRAT_APPEARMSG;
}
mon->mpeaceful = FALSE;
/* don't call set_malign(); player was naughty */
if (talk) {
pline_The("voice of %s booms:", align_gname(alignment));
verbalize("Thou shalt pay for thine indiscretion!");
if (!Blind)
pline("%s appears before you.", Amonnam(mon));
mon->mstrategy &= ~STRAT_APPEARMSG;
}
mon->mpeaceful = FALSE;
/* don't call set_malign(); player was naughty */
}
}
#define Athome (Inhell && (mtmp->cham == NON_PM))
#define Athome (Inhell && (mtmp->cham == NON_PM))
int
demon_talk(mtmp) /* returns 1 if it won't attack. */
int demon_talk(mtmp) /* returns 1 if it won't attack. */
register struct monst *mtmp;
{
long cash, demand, offer;
long cash, demand, offer;
if (uwep && uwep->oartifact == ART_EXCALIBUR) {
pline("%s looks very angry.", Amonnam(mtmp));
mtmp->mpeaceful = mtmp->mtame = 0;
set_malign(mtmp);
newsym(mtmp->mx, mtmp->my);
return 0;
}
if (uwep && uwep->oartifact == ART_EXCALIBUR) {
pline("%s looks very angry.", Amonnam(mtmp));
mtmp->mpeaceful = mtmp->mtame = 0;
set_malign(mtmp);
newsym(mtmp->mx, mtmp->my);
return 0;
}
if (is_fainted()) {
reset_faint(); /* if fainted - wake up */
} else {
stop_occupation();
if (multi > 0) { nomul(0); unmul((char *)0); }
}
if (is_fainted()) {
reset_faint(); /* if fainted - wake up */
} else {
stop_occupation();
if (multi > 0) {
nomul(0);
unmul((char *) 0);
}
}
/* Slight advantage given. */
if (is_dprince(mtmp->data) && mtmp->minvis) {
boolean wasunseen = !canspotmon(mtmp);
/* Slight advantage given. */
if (is_dprince(mtmp->data) && mtmp->minvis) {
boolean wasunseen = !canspotmon(mtmp);
mtmp->minvis = mtmp->perminvis = 0;
if (wasunseen && canspotmon(mtmp)) {
pline("%s appears before you.", Amonnam(mtmp));
mtmp->mstrategy &= ~STRAT_APPEARMSG;
}
newsym(mtmp->mx,mtmp->my);
}
if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
pline("%s says, \"Good hunting, %s.\"",
Amonnam(mtmp), flags.female ? "Sister" : "Brother");
if (!tele_restrict(mtmp)) (void) rloc(mtmp, FALSE);
return(1);
}
cash = money_cnt(invent);
demand = (cash * (rnd(80) + 20 * Athome)) /
(100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
mtmp->minvis = mtmp->perminvis = 0;
if (wasunseen && canspotmon(mtmp)) {
pline("%s appears before you.", Amonnam(mtmp));
mtmp->mstrategy &= ~STRAT_APPEARMSG;
}
newsym(mtmp->mx, mtmp->my);
}
if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
flags.female ? "Sister" : "Brother");
if (!tele_restrict(mtmp))
(void) rloc(mtmp, FALSE);
return (1);
}
cash = money_cnt(invent);
demand =
(cash * (rnd(80) + 20 * Athome))
/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
if (!demand || multi < 0) { /* you have no gold or can't move */
mtmp->mpeaceful = 0;
set_malign(mtmp);
return 0;
} else {
/* make sure that the demand is unmeetable if the monster
has the Amulet, preventing monster from being satisified
and removed from the game (along with said Amulet...) */
if (mon_has_amulet(mtmp))
demand = cash + (long)rn1(1000,40);
if (!demand || multi < 0) { /* you have no gold or can't move */
mtmp->mpeaceful = 0;
set_malign(mtmp);
return 0;
} else {
/* make sure that the demand is unmeetable if the monster
has the Amulet, preventing monster from being satisified
and removed from the game (along with said Amulet...) */
if (mon_has_amulet(mtmp))
demand = cash + (long) rn1(1000, 40);
pline("%s demands %ld %s for safe passage.",
Amonnam(mtmp), demand, currency(demand));
pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
currency(demand));
if ((offer = bribe(mtmp)) >= demand) {
pline("%s vanishes, laughing about cowardly mortals.",
Amonnam(mtmp));
} else if (offer > 0L && (long)rnd(40) > (demand - offer)) {
pline("%s scowls at you menacingly, then vanishes.",
Amonnam(mtmp));
} else {
pline("%s gets angry...", Amonnam(mtmp));
mtmp->mpeaceful = 0;
set_malign(mtmp);
return 0;
}
}
mongone(mtmp);
return(1);
if ((offer = bribe(mtmp)) >= demand) {
pline("%s vanishes, laughing about cowardly mortals.",
Amonnam(mtmp));
} else if (offer > 0L && (long) rnd(40) > (demand - offer)) {
pline("%s scowls at you menacingly, then vanishes.",
Amonnam(mtmp));
} else {
pline("%s gets angry...", Amonnam(mtmp));
mtmp->mpeaceful = 0;
set_malign(mtmp);
return 0;
}
}
mongone(mtmp);
return (1);
}
long
bribe(mtmp)
struct monst *mtmp;
{
char buf[BUFSZ];
long offer;
long umoney = money_cnt(invent);
char buf[BUFSZ];
long offer;
long umoney = money_cnt(invent);
getlin("How much will you offer?", buf);
if (sscanf(buf, "%ld", &offer) != 1) offer = 0L;
getlin("How much will you offer?", buf);
if (sscanf(buf, "%ld", &offer) != 1)
offer = 0L;
/*Michael Paddon -- fix for negative offer to monster*/
/*JAR880815 - */
if (offer < 0L) {
You("try to shortchange %s, but fumble.",
mon_nam(mtmp));
return 0L;
} else if (offer == 0L) {
You("refuse.");
return 0L;
} else if (offer >= umoney) {
You("give %s all your gold.", mon_nam(mtmp));
offer = umoney;
} else {
You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));
}
(void) money2mon(mtmp, offer);
context.botl = 1;
return(offer);
/*Michael Paddon -- fix for negative offer to monster*/
/*JAR880815 - */
if (offer < 0L) {
You("try to shortchange %s, but fumble.", mon_nam(mtmp));
return 0L;
} else if (offer == 0L) {
You("refuse.");
return 0L;
} else if (offer >= umoney) {
You("give %s all your gold.", mon_nam(mtmp));
offer = umoney;
} else {
You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));
}
(void) money2mon(mtmp, offer);
context.botl = 1;
return (offer);
}
int
dprince(atyp)
aligntyp atyp;
{
int tryct, pm;
int tryct, pm;
for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
if (!(mvitals[pm].mvflags & G_GONE) &&
(atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
return(pm);
}
return(dlord(atyp)); /* approximate */
for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
if (!(mvitals[pm].mvflags & G_GONE)
&& (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
return (pm);
}
return (dlord(atyp)); /* approximate */
}
int
dlord(atyp)
aligntyp atyp;
{
int tryct, pm;
int tryct, pm;
for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
if (!(mvitals[pm].mvflags & G_GONE) &&
(atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
return(pm);
}
return(ndemon(atyp)); /* approximate */
for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
if (!(mvitals[pm].mvflags & G_GONE)
&& (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
return (pm);
}
return (ndemon(atyp)); /* approximate */
}
/* create lawful (good) lord */
int
llord()
{
if (!(mvitals[PM_ARCHON].mvflags & G_GONE))
return(PM_ARCHON);
if (!(mvitals[PM_ARCHON].mvflags & G_GONE))
return (PM_ARCHON);
return(lminion()); /* approximate */
return (lminion()); /* approximate */
}
int
lminion()
{
int tryct;
struct permonst *ptr;
int tryct;
struct permonst *ptr;
for (tryct = 0; tryct < 20; tryct++) {
ptr = mkclass(S_ANGEL,0);
if (ptr && !is_lord(ptr))
return(monsndx(ptr));
}
for (tryct = 0; tryct < 20; tryct++) {
ptr = mkclass(S_ANGEL, 0);
if (ptr && !is_lord(ptr))
return (monsndx(ptr));
}
return NON_PM;
return NON_PM;
}
int
ndemon(atyp)
aligntyp atyp;
{
int tryct;
struct permonst *ptr;
int tryct;
struct permonst *ptr;
for (tryct = 0; tryct < 20; tryct++) {
ptr = mkclass(S_DEMON, 0);
if (ptr && is_ndemon(ptr) &&
(atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp)))
return(monsndx(ptr));
}
for (tryct = 0; tryct < 20; tryct++) {
ptr = mkclass(S_DEMON, 0);
if (ptr && is_ndemon(ptr)
&& (atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp)))
return (monsndx(ptr));
}
return NON_PM;
return NON_PM;
}
/* guardian angel has been affected by conflict so is abandoning hero */
void
lose_guardian_angel(mon)
struct monst *mon; /* if null, angel hasn't been created yet */
struct monst *mon; /* if null, angel hasn't been created yet */
{
coord mm;
int i;
if (mon) {
if (canspotmon(mon)) {
if (!Deaf) {
pline("%s rebukes you, saying:", Monnam(mon));
verbalize("Since you desire conflict, have some more!");
} else {
pline("%s vanishes!", Monnam(mon));
}
}
mongone(mon);
if (canspotmon(mon)) {
if (!Deaf) {
pline("%s rebukes you, saying:", Monnam(mon));
verbalize("Since you desire conflict, have some more!");
} else {
pline("%s vanishes!", Monnam(mon));
}
}
mongone(mon);
}
/* create 2 to 4 hostile angels to replace the lost guardian */
for (i = rn1(3,2); i > 0; --i) {
mm.x = u.ux;
mm.y = u.uy;
if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))
(void) mk_roamer(&mons[PM_ANGEL], u.ualign.type,
mm.x, mm.y, FALSE);
for (i = rn1(3, 2); i > 0; --i) {
mm.x = u.ux;
mm.y = u.uy;
if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))
(void) mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
FALSE);
}
}
@@ -411,47 +424,49 @@ gain_guardian_angel()
struct obj *otmp;
coord mm;
Hear_again(); /* attempt to cure any deafness now (divine
message will be heard even if that fails) */
Hear_again(); /* attempt to cure any deafness now (divine
message will be heard even if that fails) */
if (Conflict) {
pline("A voice booms:");
verbalize("Thy desire for conflict shall be fulfilled!");
/* send in some hostile angels instead */
lose_guardian_angel((struct monst *)0);
} else if (u.ualign.record > 8) { /* fervent */
pline("A voice whispers:");
verbalize("Thou hast been worthy of me!");
mm.x = u.ux;
mm.y = u.uy;
if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]) &&
(mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type,
mm.x, mm.y, TRUE)) != 0) {
mtmp->mstrategy &= ~STRAT_APPEARMSG;
if (!Blind)
pline("An angel appears near you.");
else
You_feel("the presence of a friendly angel near you.");
/* guardian angel -- the one case mtame doesn't
* imply an edog structure, so we don't want to
* call tamedog().
*/
mtmp->mtame = 10;
/* make him strong enough vs. endgame foes */
mtmp->m_lev = rn1(8,15);
mtmp->mhp = mtmp->mhpmax = d((int)mtmp->m_lev,10) + 30 + rnd(30);
if ((otmp = select_hwep(mtmp)) == 0) {
otmp = mksobj(SILVER_SABER, FALSE, FALSE);
if (mpickobj(mtmp, otmp))
panic("merged weapon?");
}
bless(otmp);
if (otmp->spe < 4) otmp->spe += rnd(4);
if ((otmp = which_armor(mtmp, W_ARMS)) == 0 ||
otmp->otyp != SHIELD_OF_REFLECTION) {
(void) mongets(mtmp, AMULET_OF_REFLECTION);
m_dowear(mtmp, TRUE);
}
}
pline("A voice booms:");
verbalize("Thy desire for conflict shall be fulfilled!");
/* send in some hostile angels instead */
lose_guardian_angel((struct monst *) 0);
} else if (u.ualign.record > 8) { /* fervent */
pline("A voice whispers:");
verbalize("Thou hast been worthy of me!");
mm.x = u.ux;
mm.y = u.uy;
if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL])
&& (mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
TRUE)) != 0) {
mtmp->mstrategy &= ~STRAT_APPEARMSG;
if (!Blind)
pline("An angel appears near you.");
else
You_feel("the presence of a friendly angel near you.");
/* guardian angel -- the one case mtame doesn't
* imply an edog structure, so we don't want to
* call tamedog().
*/
mtmp->mtame = 10;
/* make him strong enough vs. endgame foes */
mtmp->m_lev = rn1(8, 15);
mtmp->mhp = mtmp->mhpmax =
d((int) mtmp->m_lev, 10) + 30 + rnd(30);
if ((otmp = select_hwep(mtmp)) == 0) {
otmp = mksobj(SILVER_SABER, FALSE, FALSE);
if (mpickobj(mtmp, otmp))
panic("merged weapon?");
}
bless(otmp);
if (otmp->spe < 4)
otmp->spe += rnd(4);
if ((otmp = which_armor(mtmp, W_ARMS)) == 0
|| otmp->otyp != SHIELD_OF_REFLECTION) {
(void) mongets(mtmp, AMULET_OF_REFLECTION);
m_dowear(mtmp, TRUE);
}
}
}
}