Reformat all C files.
I'll push a formatting guide at some point. There may still be outstanding changes, but please feel free to resolve those as you arrive a them. To the best of my knowledge, there is no changes to the actual code content, but the formatter does have the occasional bug. If you run into an issue, please fix it!
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+74
-72
@@ -1,4 +1,4 @@
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/* NetHack 3.6 macsnd.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.6 macsnd.c $NHDT-Date: 1431192786 2015/05/09 17:33:06 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ */
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/* NetHack 3.6 macsnd.c $Date: 2009/05/06 10:49:14 $ $Revision: 1.6 $ */
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/* SCCS Id: @(#)macsnd.c 3.5 1992/11/28 */
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/* Copyright (c) 1992 by Jon Watte */
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@@ -20,92 +20,94 @@
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#include "mactty.h"
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#include "macwin.h"
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#if 1 /*!TARGET_API_MAC_CARBON*/
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# include <Sound.h>
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# include <Resources.h>
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#include <Sound.h>
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#include <Resources.h>
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#endif
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#ifndef freqDurationCmd
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# define freqDurationCmd 40
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#define freqDurationCmd 40
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#endif
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#define SND_BUFFER(s) (&(*s)[20])
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#define SND_LEN(s) (GetHandleSize(s)-42)
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#define SND_LEN(s) (GetHandleSize(s) - 42)
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void
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mac_speaker (struct obj *instr, char *melody) {
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SndChannelPtr theChannel = (SndChannelPtr) 0;
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SndCommand theCmd;
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Handle theSound;
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unsigned char theName [32];
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char *n = (char *) &theName [1];
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int typ = instr->otyp;
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const char *actualn = OBJ_NAME (objects [typ]);
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mac_speaker(struct obj *instr, char *melody)
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{
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SndChannelPtr theChannel = (SndChannelPtr) 0;
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SndCommand theCmd;
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Handle theSound;
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unsigned char theName[32];
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char *n = (char *) &theName[1];
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int typ = instr->otyp;
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const char *actualn = OBJ_NAME(objects[typ]);
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/*
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* First: are we in the library ?
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*/
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if (flags.silent) {
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return;
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}
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/*
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* First: are we in the library ?
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*/
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if (flags.silent) {
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return;
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}
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/*
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* Is this a known instrument ?
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*/
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strcpy (n, actualn);
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theName [0] = strlen (n);
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theSound = GetNamedResource ('snd ', theName);
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if (! theSound) {
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return;
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}
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HLock (theSound);
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/*
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* Is this a known instrument ?
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*/
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strcpy(n, actualn);
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theName[0] = strlen(n);
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theSound = GetNamedResource('snd ', theName);
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if (!theSound) {
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return;
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}
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HLock(theSound);
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/*
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* Set up the synth
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*/
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if (SndNewChannel(&theChannel, sampledSynth, initMono +
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initNoInterp, (void *) 0) == noErr) {
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char midi_note [] = {57, 59, 60, 62, 64, 65, 67};
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/*
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* Set up the synth
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*/
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if (SndNewChannel(&theChannel, sampledSynth, initMono + initNoInterp,
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(void *) 0) == noErr) {
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char midi_note[] = { 57, 59, 60, 62, 64, 65, 67 };
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short err;
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short snd_len = SND_LEN (theSound) / 18;
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short err;
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short snd_len = SND_LEN(theSound) / 18;
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theCmd.cmd = soundCmd;
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theCmd.param1 = 0;
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theCmd.param2 = (long) SND_BUFFER (theSound);
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err = SndDoCommand (theChannel, &theCmd, false);
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theCmd.cmd = soundCmd;
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theCmd.param1 = 0;
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theCmd.param2 = (long) SND_BUFFER(theSound);
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err = SndDoCommand(theChannel, &theCmd, false);
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/*
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* We rack 'em up all in a row
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* The mac will play them correctly and then end, since
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* we do a sync close below.
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*
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*/
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while (*melody && ! err) {
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while (*melody > 'G') {
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*melody -= 8;
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}
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while (*melody < 'A') {
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*melody += 8;
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}
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theCmd.cmd = freqDurationCmd;
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theCmd.param1 = snd_len;
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theCmd.param2 = midi_note [*melody - 'A'];
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err = SndDoCommand (theChannel, &theCmd, false);
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melody ++;
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}
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SndDisposeChannel (theChannel, false); /* Sync wait for completion */
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ReleaseResource (theSound);
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}
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/*
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* We rack 'em up all in a row
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* The mac will play them correctly and then end, since
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* we do a sync close below.
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*
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*/
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while (*melody && !err) {
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while (*melody > 'G') {
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*melody -= 8;
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}
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while (*melody < 'A') {
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*melody += 8;
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}
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theCmd.cmd = freqDurationCmd;
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theCmd.param1 = snd_len;
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theCmd.param2 = midi_note[*melody - 'A'];
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err = SndDoCommand(theChannel, &theCmd, false);
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melody++;
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}
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SndDisposeChannel(theChannel, false); /* Sync wait for completion */
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ReleaseResource(theSound);
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}
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}
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void tty_nhbell (void) {
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Handle h = GetNamedResource ('snd ', "\pNetHack Bell");
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void
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tty_nhbell(void)
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{
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Handle h = GetNamedResource('snd ', "\pNetHack Bell");
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if (h) {
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HLock (h);
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SndPlay ((SndChannelPtr) 0, (SndListHandle) h, 0);
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ReleaseResource (h);
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} else
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SysBeep (30);
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if (h) {
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HLock(h);
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SndPlay((SndChannelPtr) 0, (SndListHandle) h, 0);
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ReleaseResource(h);
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} else
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SysBeep(30);
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}
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