Reformat all C files.

I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
This commit is contained in:
Sean Hunt
2015-05-09 13:43:16 -04:00
parent 167800afdf
commit 97d6fade74
270 changed files with 182649 additions and 173878 deletions
+12 -10
View File
@@ -1,13 +1,13 @@
/* NetHack 3.6 cesound.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
/* NetHack 3.6 cesound.c $NHDT-Date: 1431192786 2015/05/09 17:33:06 $ $NHDT-Branch: master $:$NHDT-Revision: 1.12 $ */
/* NetHack 3.6 cesound.c $Date: 2009/05/06 10:52:00 $ $Revision: 1.4 $ */
/* SCCS Id: @(#)cesound.c 3.5 $NHDT-Date$ */
/* SCCS Id: @(#)cesound.c 3.5 $Date: 2009/05/06 10:52:00 $ */
/* SCCS Id: @(#)cesound.c 3.5 $NHDT-Date: 1431192786 2015/05/09 17:33:06 $ */
/* SCCS Id: @(#)cesound.c 3.5 $Date: 2009/05/06 10:52:00 $ */
/* Copyright (c) NetHack PC Development Team 1993 */
/* NetHack may be freely redistributed. See license for details. */
/* */
/*
* cesound.c - Windows CE NetHack sound support
*
*
*
*/
@@ -16,14 +16,16 @@
#ifdef USER_SOUNDS
void play_usersound(filename, volume)
const char* filename;
void
play_usersound(filename, volume)
const char *filename;
int volume;
{
TCHAR wbuf[MAX_PATH+1];
/* pline("play_usersound: %s (%d).", filename, volume); */
ZeroMemory(wbuf, sizeof(wbuf));
(void)sndPlaySound(NH_A2W(filename, wbuf, MAX_PATH), SND_ASYNC | SND_NODEFAULT);
TCHAR wbuf[MAX_PATH + 1];
/* pline("play_usersound: %s (%d).", filename, volume); */
ZeroMemory(wbuf, sizeof(wbuf));
(void) sndPlaySound(NH_A2W(filename, wbuf, MAX_PATH),
SND_ASYNC | SND_NODEFAULT);
}
#endif /*USER_SOUNDS*/