Reformat all C files.
I'll push a formatting guide at some point. There may still be outstanding changes, but please feel free to resolve those as you arrive a them. To the best of my knowledge, there is no changes to the actual code content, but the formatter does have the occasional bug. If you run into an issue, please fix it!
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+12
-10
@@ -1,13 +1,13 @@
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/* NetHack 3.6 cesound.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.6 cesound.c $NHDT-Date: 1431192786 2015/05/09 17:33:06 $ $NHDT-Branch: master $:$NHDT-Revision: 1.12 $ */
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/* NetHack 3.6 cesound.c $Date: 2009/05/06 10:52:00 $ $Revision: 1.4 $ */
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/* SCCS Id: @(#)cesound.c 3.5 $NHDT-Date$ */
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/* SCCS Id: @(#)cesound.c 3.5 $Date: 2009/05/06 10:52:00 $ */
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/* SCCS Id: @(#)cesound.c 3.5 $NHDT-Date: 1431192786 2015/05/09 17:33:06 $ */
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/* SCCS Id: @(#)cesound.c 3.5 $Date: 2009/05/06 10:52:00 $ */
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/* Copyright (c) NetHack PC Development Team 1993 */
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/* NetHack may be freely redistributed. See license for details. */
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/* */
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/*
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* cesound.c - Windows CE NetHack sound support
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*
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*
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*
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*/
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@@ -16,14 +16,16 @@
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#ifdef USER_SOUNDS
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void play_usersound(filename, volume)
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const char* filename;
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void
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play_usersound(filename, volume)
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const char *filename;
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int volume;
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{
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TCHAR wbuf[MAX_PATH+1];
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/* pline("play_usersound: %s (%d).", filename, volume); */
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ZeroMemory(wbuf, sizeof(wbuf));
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(void)sndPlaySound(NH_A2W(filename, wbuf, MAX_PATH), SND_ASYNC | SND_NODEFAULT);
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TCHAR wbuf[MAX_PATH + 1];
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/* pline("play_usersound: %s (%d).", filename, volume); */
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ZeroMemory(wbuf, sizeof(wbuf));
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(void) sndPlaySound(NH_A2W(filename, wbuf, MAX_PATH),
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SND_ASYNC | SND_NODEFAULT);
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}
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#endif /*USER_SOUNDS*/
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