Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -24,7 +24,7 @@
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.ds vr "NetHack 3.7
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "December 17, 2019
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.ds f2 "December 18, 2019
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.
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.\" A note on some special characters:
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.\" \(lq = left double quote
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@@ -4800,6 +4800,13 @@ to identify unique people for the score file.
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MAX_STATUENAME_RANK\ =\ Maximum number of score file entries to use for
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random statue names (default is 10).
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.lp
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ACCESSIBILITY\ =\ 0 or 1 to disable or enable, respectively, the ability for players
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to set S_pet_override and S_hero_override symbols in their configuration file.
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.lp
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PORTABLE_DEVICE_PATHS\ =\ 0 or 1 Windows OS only, the game will look
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for all of its external files, and write to all of its output files in one place
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rather than at the standard locations.
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.lp
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DUMPLOGFILE\ =\ A filename where the end-of-game dumplog is saved.
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Not defining this will prevent dumplog from being created. Only available
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if your game is compiled with DUMPLOG. Allows the following placeholders:
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@@ -5162,7 +5169,7 @@ participant for decades, joined the NetHack Development Team in late May 2019.
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NetHack 3.6.3 was released on December 5, 2019 containing over 190 bug
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fixes to NetHack 3.6.2.
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.pg
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NetHack 3.6.4 was released on December 17, 2019 containing a security fix
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NetHack 3.6.4 was released on December 18, 2019 containing a security fix
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and a few bug fixes.
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.pg
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The official NetHack web site is maintained by \fBKen Lorber\fP
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@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.6 by Mike Stephenson and others)}
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\date{December 17, 2019}
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\date{December 18, 2019}
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\maketitle
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@@ -5309,6 +5309,16 @@ Minimum number of points to get an entry in the score file.
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0 or 1 to use user names or numeric userids, respectively, to identify
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unique people for the score file
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%.lp
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\item[\ib{ACCESSIBILITY}]
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0 or 1 to disable or enable, respectively, the ability for players
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to set S\verb+_+pet\verb+_+override and S\verb+_+hero\verb+_+override
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symbols in their configuration file.
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%.lp
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\item[\ib{PORTABLE\verb+_+DEVICE\verb+_+PATHS}]
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0 or 1 Windows OS only, the game will look for all of its external
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files, and write to all of its output files in one place
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rather than at the standard locations.
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%.lp
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\item[\ib{DUMPLOGFILE}]
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A filename where the end-of-game dumplog is saved.
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Not defining this will prevent dumplog from being created. Only available
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@@ -5767,7 +5777,7 @@ fixes to NetHack 3.6.2.
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%.pg
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\medskip
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NetHack 3.6.4 was released on December 17, 2019 containing a security fix and
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NetHack 3.6.4 was released on December 18, 2019 containing a security fix and
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a few bug fixes.
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%.pg
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@@ -15,7 +15,7 @@
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Original version - Eric S. Raymond
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(Edited and expanded for 3.6 by Mike Stephenson and others)
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December 17, 2019
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December 18, 2019
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@@ -5634,6 +5634,15 @@
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MAX_STATUENAME_RANK = Maximum number of score file entries to
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use for random statue names (default is 10).
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ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the
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ability for players to set S_pet_override and S_hero_override
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symbols in their configuration file.
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PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will
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look for all of its external files, and write to all of its
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output files in one place rather than at the standard loca-
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tions.
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DUMPLOGFILE = A filename where the end-of-game dumplog is
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saved. Not defining this will prevent dumplog from being cre-
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ated. Only available if your game is compiled with DUMPLOG. Al-
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@@ -5685,6 +5694,15 @@
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If you just want to see what the current top players/games
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list is, you can type nethack -s all on most versions.
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NetHack is an intricate and difficult game. Novices might
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"discovery" mode that enables you to keep old save files and
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cheat death, at the paltry cost of not getting on the high score
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There are two ways of enabling explore mode. One is to
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start the game with the -X command-line switch or with the play-
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mode:explore option. The other is to issue the "#exploremode"
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NetHack 3.6 December 18, 2019
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11. Explore mode
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NetHack is an intricate and difficult game. Novices might
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@@ -5751,16 +5769,21 @@
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Andries Brouwer did a major re-write, transforming Hack into
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a very different game, and published (at least) three versions
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(1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
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Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
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producing PC HACK 1.01e, added support for DEC Rainbow graphics
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in version 1.03g, and went on to produce at least four more ver-
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sions (3.0, 3.2, 3.51, and 3.6).
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R. Black ported PC HACK 3.51 to Lattice C and the Atari
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520/1040ST, producing ST Hack 1.03.
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incorporating many of the added features, and produced NetHack
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NetHack Guidebook 88
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Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
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producing PC HACK 1.01e, added support for DEC Rainbow graphics
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in version 1.03g, and went on to produce at least four more ver-
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sions (3.0, 3.2, 3.51, and 3.6).
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R. Black ported PC HACK 3.51 to Lattice C and the Atari
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520/1040ST, producing ST Hack 1.03.
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Mike Stephenson merged these various versions back together,
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incorporating many of the added features, and produced NetHack
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1.4. He then coordinated a cast of thousands in enhancing and
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@@ -5815,9 +5838,18 @@
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Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
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Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
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Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
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3.1 for the Macintosh, porting it for MPW. Building on their de-
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velopment, Bart House added a Think C port.
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3.1 for the Macintosh, porting it for MPW. Building on their
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ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
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Delahunty, was responsible for the VMS version of NetHack 3.1.
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Dean Luick, with help from David Cohrs, developed NetHack
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3.1 for X11. Warwick Allison wrote a tiled version of NetHack
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for the Atari; he later contributed the tiles to the NetHack De-
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velopment Team and tile support was then added to other plat-
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NetHack Guidebook 89
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development, Bart House added a Think C port.
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Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
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ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
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Delahunty, was responsible for the VMS version of NetHack 3.1.
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@@ -5828,7 +5860,6 @@
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for the Atari; he later contributed the tiles to the NetHack De-
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velopment Team and tile support was then added to other plat-
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forms.
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The 3.2 NetHack Development Team, comprised of Michael Alli-
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son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
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Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
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@@ -5882,6 +5913,18 @@
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lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
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Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
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ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
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NetHack 3.6 December 18, 2019
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NetHack Guidebook 90
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Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
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in August of 2000.
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@@ -5949,6 +5992,18 @@
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The release of NetHack 3.4.3 in December 2003 marked the be-
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ginning of a long release hiatus. 3.4.3 proved to be a remarkably
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NetHack 3.6 December 18, 2019
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NetHack Guidebook 91
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stable version that provided continued enjoyment by the community
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for more than a decade. The NetHack Development Team slowly and
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quietly continued to work on the game behind the scenes during
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@@ -6014,6 +6069,19 @@
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Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
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tained the port of NetHack 3.6 for Microsoft Windows.
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NetHack 3.6 December 18, 2019
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NetHack Guidebook 92
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Pat Rankin attempted to keep the VMS port running for
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NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
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dated and tested it for the most recent version of OpenVMS (V8.4
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@@ -6042,7 +6110,7 @@
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NetHack 3.6.3 was released on December 5, 2019 containing
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over 190 bug fixes to NetHack 3.6.2.
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NetHack 3.6.4 was released on December 17, 2019 containing a
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NetHack 3.6.4 was released on December 18, 2019 containing a
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security fix and a few bug fixes.
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The official NetHack web site is maintained by Ken Lorber at
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@@ -6079,6 +6147,19 @@
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of Dungeoneers:
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Adam Aronow J. Ali Harlow Mikko Juola
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Alex Kompel Janet Walz Nathan Eady
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NetHack 3.6 December 18, 2019
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NetHack Guidebook 93
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Alex Smith Janne Salmijarvi Norm Meluch
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Andreas Dorn Jean-Christophe Collet Olaf Seibert
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Andy Church Jeff Bailey Pasi Kallinen
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.4 $ $NHDT-Date: 1576287569 2019/12/14 01:39:29 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.12 $ $NHDT-Date: 1576638499 2019/12/18 03:08:19 $
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fixes36.4 contains a terse summary of changes made to 3.6.3 in order to
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produce 3.6.4.
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@@ -16,12 +16,19 @@ message "your knapsack can't accomodate any more items" when picking stuff up
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pending; vary the message rather than add more convoluted pickup code
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dozen-ish assorted spelling/typo fixes in messages and source comments
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fix potential buffer overflow when parsing run-time configuration file
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wizard mode wishing for terrain would leave it unmapped if done while blind
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wizard mode terrain wish could leave hero in water (severe vision limits) or
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in lava (trapped, sinking) which wasn't there any more
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flying hero can go down (via '>') holes or trap doors instead of escaping trap
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polymorphed hero hiding on the ceiling can now use '>' to unhide instead of
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being told "you can't go down here"
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Platform- and/or Interface-Specific Fixes or Features
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-----------------------------------------------------
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fix compilation on platforms that split the ncurses and tinfo libraries
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allow run-from-removable-device on Windows
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Windows: allow all game files to be on a portable device via the sysconf
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option 'portable_device_paths'
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General New Features
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Reference in New Issue
Block a user