Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -15,7 +15,7 @@
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Original version - Eric S. Raymond
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(Edited and expanded for 3.6 by Mike Stephenson and others)
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December 17, 2019
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December 18, 2019
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@@ -5634,6 +5634,15 @@
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MAX_STATUENAME_RANK = Maximum number of score file entries to
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use for random statue names (default is 10).
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ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the
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ability for players to set S_pet_override and S_hero_override
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symbols in their configuration file.
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PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will
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look for all of its external files, and write to all of its
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output files in one place rather than at the standard loca-
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tions.
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DUMPLOGFILE = A filename where the end-of-game dumplog is
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saved. Not defining this will prevent dumplog from being cre-
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ated. Only available if your game is compiled with DUMPLOG. Al-
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@@ -5685,6 +5694,15 @@
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If you just want to see what the current top players/games
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list is, you can type nethack -s all on most versions.
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NetHack is an intricate and difficult game. Novices might
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"discovery" mode that enables you to keep old save files and
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cheat death, at the paltry cost of not getting on the high score
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There are two ways of enabling explore mode. One is to
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start the game with the -X command-line switch or with the play-
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mode:explore option. The other is to issue the "#exploremode"
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NetHack 3.6 December 18, 2019
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11. Explore mode
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NetHack is an intricate and difficult game. Novices might
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@@ -5751,16 +5769,21 @@
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Andries Brouwer did a major re-write, transforming Hack into
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a very different game, and published (at least) three versions
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(1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
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Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
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producing PC HACK 1.01e, added support for DEC Rainbow graphics
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in version 1.03g, and went on to produce at least four more ver-
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sions (3.0, 3.2, 3.51, and 3.6).
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R. Black ported PC HACK 3.51 to Lattice C and the Atari
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520/1040ST, producing ST Hack 1.03.
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incorporating many of the added features, and produced NetHack
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NetHack Guidebook 88
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Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
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producing PC HACK 1.01e, added support for DEC Rainbow graphics
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in version 1.03g, and went on to produce at least four more ver-
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sions (3.0, 3.2, 3.51, and 3.6).
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R. Black ported PC HACK 3.51 to Lattice C and the Atari
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520/1040ST, producing ST Hack 1.03.
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Mike Stephenson merged these various versions back together,
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incorporating many of the added features, and produced NetHack
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1.4. He then coordinated a cast of thousands in enhancing and
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@@ -5815,9 +5838,18 @@
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Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
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Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
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Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
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3.1 for the Macintosh, porting it for MPW. Building on their de-
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velopment, Bart House added a Think C port.
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3.1 for the Macintosh, porting it for MPW. Building on their
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ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
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Delahunty, was responsible for the VMS version of NetHack 3.1.
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Dean Luick, with help from David Cohrs, developed NetHack
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3.1 for X11. Warwick Allison wrote a tiled version of NetHack
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for the Atari; he later contributed the tiles to the NetHack De-
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velopment Team and tile support was then added to other plat-
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NetHack Guidebook 89
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development, Bart House added a Think C port.
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Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
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ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
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Delahunty, was responsible for the VMS version of NetHack 3.1.
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@@ -5828,7 +5860,6 @@
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for the Atari; he later contributed the tiles to the NetHack De-
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velopment Team and tile support was then added to other plat-
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forms.
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The 3.2 NetHack Development Team, comprised of Michael Alli-
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son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
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Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
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@@ -5882,6 +5913,18 @@
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lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
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Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
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ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
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NetHack 3.6 December 18, 2019
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NetHack Guidebook 90
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Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
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in August of 2000.
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@@ -5949,6 +5992,18 @@
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The release of NetHack 3.4.3 in December 2003 marked the be-
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ginning of a long release hiatus. 3.4.3 proved to be a remarkably
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NetHack 3.6 December 18, 2019
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NetHack Guidebook 91
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stable version that provided continued enjoyment by the community
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for more than a decade. The NetHack Development Team slowly and
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quietly continued to work on the game behind the scenes during
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@@ -6014,6 +6069,19 @@
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Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
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tained the port of NetHack 3.6 for Microsoft Windows.
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NetHack 3.6 December 18, 2019
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NetHack Guidebook 92
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Pat Rankin attempted to keep the VMS port running for
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NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
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dated and tested it for the most recent version of OpenVMS (V8.4
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@@ -6042,7 +6110,7 @@
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NetHack 3.6.3 was released on December 5, 2019 containing
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over 190 bug fixes to NetHack 3.6.2.
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NetHack 3.6.4 was released on December 17, 2019 containing a
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NetHack 3.6.4 was released on December 18, 2019 containing a
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security fix and a few bug fixes.
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The official NetHack web site is maintained by Ken Lorber at
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@@ -6079,6 +6147,19 @@
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of Dungeoneers:
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Adam Aronow J. Ali Harlow Mikko Juola
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Alex Kompel Janet Walz Nathan Eady
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NetHack 3.6 December 18, 2019
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NetHack Guidebook 93
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Alex Smith Janne Salmijarvi Norm Meluch
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Andreas Dorn Jean-Christophe Collet Olaf Seibert
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Andy Church Jeff Bailey Pasi Kallinen
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