Merge branch 'NetHack-3.6'

This commit is contained in:
nhmall
2019-12-18 07:38:59 -05:00
15 changed files with 299 additions and 212 deletions

View File

@@ -15,7 +15,7 @@
Original version - Eric S. Raymond
(Edited and expanded for 3.6 by Mike Stephenson and others)
December 17, 2019
December 18, 2019
@@ -5634,6 +5634,15 @@
MAX_STATUENAME_RANK = Maximum number of score file entries to
use for random statue names (default is 10).
ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the
ability for players to set S_pet_override and S_hero_override
symbols in their configuration file.
PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will
look for all of its external files, and write to all of its
output files in one place rather than at the standard loca-
tions.
DUMPLOGFILE = A filename where the end-of-game dumplog is
saved. Not defining this will prevent dumplog from being cre-
ated. Only available if your game is compiled with DUMPLOG. Al-
@@ -5685,6 +5694,15 @@
If you just want to see what the current top players/games
list is, you can type nethack -s all on most versions.
NetHack is an intricate and difficult game. Novices might
"discovery" mode that enables you to keep old save files and
cheat death, at the paltry cost of not getting on the high score
There are two ways of enabling explore mode. One is to
start the game with the -X command-line switch or with the play-
mode:explore option. The other is to issue the "#exploremode"
NetHack 3.6 December 18, 2019
11. Explore mode
NetHack is an intricate and difficult game. Novices might
@@ -5751,16 +5769,21 @@
Andries Brouwer did a major re-write, transforming Hack into
a very different game, and published (at least) three versions
(1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
producing PC HACK 1.01e, added support for DEC Rainbow graphics
in version 1.03g, and went on to produce at least four more ver-
sions (3.0, 3.2, 3.51, and 3.6).
R. Black ported PC HACK 3.51 to Lattice C and the Atari
520/1040ST, producing ST Hack 1.03.
incorporating many of the added features, and produced NetHack
NetHack Guidebook 88
Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
producing PC HACK 1.01e, added support for DEC Rainbow graphics
in version 1.03g, and went on to produce at least four more ver-
sions (3.0, 3.2, 3.51, and 3.6).
R. Black ported PC HACK 3.51 to Lattice C and the Atari
520/1040ST, producing ST Hack 1.03.
Mike Stephenson merged these various versions back together,
incorporating many of the added features, and produced NetHack
1.4. He then coordinated a cast of thousands in enhancing and
@@ -5815,9 +5838,18 @@
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
3.1 for the Macintosh, porting it for MPW. Building on their de-
velopment, Bart House added a Think C port.
3.1 for the Macintosh, porting it for MPW. Building on their
ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
Delahunty, was responsible for the VMS version of NetHack 3.1.
Dean Luick, with help from David Cohrs, developed NetHack
3.1 for X11. Warwick Allison wrote a tiled version of NetHack
for the Atari; he later contributed the tiles to the NetHack De-
velopment Team and tile support was then added to other plat-
NetHack Guidebook 89
development, Bart House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
Delahunty, was responsible for the VMS version of NetHack 3.1.
@@ -5828,7 +5860,6 @@
for the Atari; he later contributed the tiles to the NetHack De-
velopment Team and tile support was then added to other plat-
forms.
The 3.2 NetHack Development Team, comprised of Michael Alli-
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
@@ -5882,6 +5913,18 @@
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
NetHack 3.6 December 18, 2019
NetHack Guidebook 90
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
in August of 2000.
@@ -5949,6 +5992,18 @@
The release of NetHack 3.4.3 in December 2003 marked the be-
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
NetHack 3.6 December 18, 2019
NetHack Guidebook 91
stable version that provided continued enjoyment by the community
for more than a decade. The NetHack Development Team slowly and
quietly continued to work on the game behind the scenes during
@@ -6014,6 +6069,19 @@
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
tained the port of NetHack 3.6 for Microsoft Windows.
NetHack 3.6 December 18, 2019
NetHack Guidebook 92
Pat Rankin attempted to keep the VMS port running for
NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
dated and tested it for the most recent version of OpenVMS (V8.4
@@ -6042,7 +6110,7 @@
NetHack 3.6.3 was released on December 5, 2019 containing
over 190 bug fixes to NetHack 3.6.2.
NetHack 3.6.4 was released on December 17, 2019 containing a
NetHack 3.6.4 was released on December 18, 2019 containing a
security fix and a few bug fixes.
The official NetHack web site is maintained by Ken Lorber at
@@ -6079,6 +6147,19 @@
of Dungeoneers:
Adam Aronow J. Ali Harlow Mikko Juola
Alex Kompel Janet Walz Nathan Eady
NetHack 3.6 December 18, 2019
NetHack Guidebook 93
Alex Smith Janne Salmijarvi Norm Meluch
Andreas Dorn Jean-Christophe Collet Olaf Seibert
Andy Church Jeff Bailey Pasi Kallinen