Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mondata.h $NHDT-Date: 1550524558 2019/02/18 21:15:58 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.37 $ */
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/* NetHack 3.6 mondata.h $NHDT-Date: 1576626512 2019/12/17 23:48:32 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.39 $ */
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/* Copyright (c) 1989 Mike Threepoint */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -31,6 +31,7 @@
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(is_minion((mon)->data) && mon_aligntyp(mon) == A_LAWFUL)
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#define is_flyer(ptr) (((ptr)->mflags1 & M1_FLY) != 0L)
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#define is_floater(ptr) ((ptr)->mlet == S_EYE || (ptr)->mlet == S_LIGHT)
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/* clinger: piercers, mimics, wumpus -- generally don't fall down holes */
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#define is_clinger(ptr) (((ptr)->mflags1 & M1_CLING) != 0L)
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#define is_swimmer(ptr) (((ptr)->mflags1 & M1_SWIM) != 0L)
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#define breathless(ptr) (((ptr)->mflags1 & M1_BREATHLESS) != 0L)
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@@ -41,14 +42,24 @@
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#define noncorporeal(ptr) ((ptr)->mlet == S_GHOST)
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#define tunnels(ptr) (((ptr)->mflags1 & M1_TUNNEL) != 0L)
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#define needspick(ptr) (((ptr)->mflags1 & M1_NEEDPICK) != 0L)
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/* hides_under() requires an object at the location in order to hide */
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#define hides_under(ptr) (((ptr)->mflags1 & M1_CONCEAL) != 0L)
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/* is_hider() is True for mimics but when hiding they appear as something
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else rather than become mon->mundetected, so use is_hider() with care */
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#define is_hider(ptr) (((ptr)->mflags1 & M1_HIDE) != 0L)
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/* piercers cling to the ceiling; lurkers above are hiders but they fly
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so aren't classified as clingers; unfortunately mimics are classified
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as both hiders and clingers but have nothing to do with ceilings;
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wumpuses (not wumpi :-) cling but aren't hiders */
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#define ceiling_hider(ptr) \
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(is_hider(ptr) && ((is_clinger(ptr) && (ptr)->mlet != S_MIMIC) \
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|| is_flyer(ptr))) /* lurker above */
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#define haseyes(ptr) (((ptr)->mflags1 & M1_NOEYES) == 0L)
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#define eyecount(ptr) \
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(!haseyes(ptr) ? 0 : ((ptr) == &mons[PM_CYCLOPS] \
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|| (ptr) == &mons[PM_FLOATING_EYE]) \
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? 1 \
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: 2)
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/* used to decide whether plural applies so no need for 'more than 2' */
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#define eyecount(ptr) \
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(!haseyes(ptr) ? 0 \
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: ((ptr) == &mons[PM_CYCLOPS] || (ptr) == &mons[PM_FLOATING_EYE]) ? 1 \
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: 2)
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#define nohands(ptr) (((ptr)->mflags1 & M1_NOHANDS) != 0L)
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#define nolimbs(ptr) (((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
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#define notake(ptr) (((ptr)->mflags1 & M1_NOTAKE) != 0L)
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@@ -44,13 +44,30 @@
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/****************************************************************************/
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/* Version 3.6.x */
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/* Patch 4, December 17, 2019
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/* Patch 4, December 18, 2019
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*
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* fix potential buffer overflow when parsing run-time configuration file
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* GDBPATH and GREPPATH from sysconf or -D... on compilation command line were
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* being processed even if PANICTRACE was disabled but only being freed
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* at end of game when that was enabled
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* fix the article used in the message when your steed encounters a polymorph trap
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* fix the article used in the message when your steed encounters a polymorph
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* trap
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* allow teleporting onto the vibrating square
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* message "your knapsack can't accomodate any more items" when picking stuff
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* up or removing such from container was inaccurate if there was some
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* gold pending; vary the message rather than add more convoluted pickup
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* code
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* dozen-ish assorted spelling/typo fixes in messages and source comments
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* fix potential buffer overflow when parsing run-time configuration file
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* wizard mode wishing for terrain would leave it unmapped if done while blind
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* wizard mode terrain wish could leave hero in water (severe vision limits)
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* or in lava (trapped, sinking) which wasn't there any more
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* flying hero can go down (via '>') holes or trap doors instead of escaping
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* trap
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* polymorphed hero hiding on the ceiling can now use '>' to unhide instead of
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* being told "you can't go down here"
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* fix compilation on platforms that split the ncurses and tinfo libraries
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* Windows: allow all game files to be on a portable device via the sysconf
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* option 'portable_device_paths'
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*/
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/* Patch 3, December 5, 2019
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@@ -69,7 +86,7 @@
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* Added several grammar corrections
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* Improved recognition of deafness for several situations including the
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* playing of musical instruments and bribing negotiations with demon lords
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* Fixed ignoring of god's wrath when hero injured himself during altar kick
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* Fixed ignoring of god's wrath when hero injured himself during altar kick
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* Fixed several cases where persistent inventory window was not updated
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* Fixed temple priests or shopkeepers moving over other monsters
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* Fixed a crash-causing bug when putting on levitation boots over a sink
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@@ -82,14 +99,14 @@
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* the Windows platform
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* Improved the layout and display of the player selection dialog used on the
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* Windows graphical implementation
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* Improved performance of some tty versions by reducing the number of
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* Improved performance of some tty versions by reducing the number of
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* function calls made from mapglyph
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* Allowed the msdos implementation to build with curses and PDCurses
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* Included over 100 other fixes and improvements as outlined in doc/fixes36.3
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*/
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/* Patch 2, May 7, 2019
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*
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*
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* Over 320 bug fixes including a couple of crash bug fixes as outlined in
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* doc/fixes36.2
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* More than 15 enhancements or improvements
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@@ -17,9 +17,6 @@ struct sysopt {
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char *debugfiles; /* files to show debugplines in. '*' is all. */
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#ifdef DUMPLOG
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char *dumplogfile; /* where the dump file is saved */
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#endif
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#ifdef WIN32
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char *portable_device_top; /* nethack configuration for a portable drive */
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#endif
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int env_dbgfl; /* 1: debugfiles comes from getenv("DEBUGFILES")
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* so sysconf's DEBUGFILES shouldn't override it;
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@@ -51,7 +48,9 @@ struct sysopt {
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/* enable accessibility options */
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int accessibility;
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#ifdef WIN32
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int portable_device_paths; /* nethack configuration for a portable device */
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#endif
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};
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extern struct sysopt sysopt;
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