diff --git a/doc/Guidebook.txt b/doc/Guidebook.txt index e84893712..3d15df98e 100644 --- a/doc/Guidebook.txt +++ b/doc/Guidebook.txt @@ -15,7 +15,7 @@ Original version - Eric S. Raymond (Edited and expanded for NetHack 3.7.0 by Mike Stephenson and others) - July 13, 2023 + August 5, 2023 @@ -126,7 +126,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -192,7 +192,7 @@ you have seen on the current dungeon level; as you explore more - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -215,8 +215,8 @@ is recommended; if the screen is larger, only a 21x80 section will be used for the map. - NetHack can even be played by blind players, with the as- - sistance of Braille readers or speech synthesisers. Instructions + NetHack can even be played by blind players, with the assis- + tance of Braille readers or speech synthesisers. Instructions for configuring NetHack for the blind are included later in this document. @@ -258,7 +258,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -324,7 +324,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -390,7 +390,7 @@ you have available for spell casting. Again, resting will - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -431,8 +431,8 @@ shown when Normal. Encumbrance: an indication of how what you are carrying af- - fects your ability to move. Values are Unencumbered, Encum- - bered, Stressed, Strained, Overtaxed, and Overloaded. Not + fects your ability to move. Values are Unencumbered, Bur- + dened, Stressed, Strained, Overtaxed, and Overloaded. Not shown when Unencumbered. Fatal conditions: Stone (aka Petrifying, turning to stone), @@ -456,7 +456,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -522,7 +522,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -588,7 +588,7 @@ ing a `*' lists your entire inventory, so you can see the - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -654,7 +654,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -720,7 +720,7 @@ there). - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -786,7 +786,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -852,7 +852,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -918,7 +918,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -984,7 +984,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1041,8 +1041,8 @@ hand and it will generally be less effective than when shot. See also `f' (fire) for throwing or shooting an item pre-se- - lected via the `Q' (quiver) command, with some extra assist- - ance. + lected via the `Q' (quiver) command, with some extra assis- + tance. T Take off armor. @@ -1050,7 +1050,7 @@ for which one to take off. (Note that this treats a cloak - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1116,7 +1116,7 @@ that redundant, such as Caveman or Priestess), and - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1182,7 +1182,7 @@ (R)UNIX is a registered trademark of The Open Group. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1248,7 +1248,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1314,7 +1314,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1380,7 +1380,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1446,7 +1446,7 @@ Show a menu of possible actions directed at your current - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1512,7 +1512,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1578,7 +1578,7 @@ that level. This will also force all visited levels to be - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1644,7 +1644,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1710,7 +1710,7 @@ Prefix key to rush towards a direction. Default is `g' when - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1776,7 +1776,7 @@ objects and monsters temporarily removed, making it possible - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1842,7 +1842,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1908,7 +1908,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -1974,7 +1974,7 @@ Show monster birth, death, genocide, and extinct statistics. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2040,7 +2040,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2106,7 +2106,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2172,7 +2172,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2216,8 +2216,8 @@ command. By default the autoopen option is enabled, so simply attempting to walk onto a closed door's location will attempt to open it without needing `o'. Opening via autoopen will not work - if you are confused or stunned or suffer from the fumbling attri- - bute. + if you are confused or stunned or suffer from the fumbling at- + tribute. Open doors cannot be entered diagonally; you must approach them straight on, horizontally or vertically. Doorways without @@ -2238,7 +2238,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2304,7 +2304,7 @@ always below the current level. Usually that will be the next - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2370,7 +2370,7 @@ previously visited level, it will be loaded from its file on disk - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2436,7 +2436,7 @@ ventory-like display of any unpaid items which have been used up, - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2502,7 +2502,7 @@ fountain or an altar or various other things doesn't elicit - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2568,7 +2568,7 @@ Beware! You may suddenly come upon one in a dark place. Some - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2634,7 +2634,7 @@ Initially, your pet may even be better at killing things than - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2700,7 +2700,7 @@ sense--perhaps it is invisible and has just tapped you on the - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2766,7 +2766,7 @@ the "#name" command, for the same purpose at any time, to name - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2832,7 +2832,7 @@ (killing them first). Without a weapon, you do only 1-2 hit - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2898,7 +2898,7 @@ "#enhance" (see below). - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -2964,7 +2964,7 @@ spot. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3030,7 +3030,7 @@ ondary is just an item in your inventory that's been designated - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3096,7 +3096,7 @@ eventually negative) but can also be enchanted. Shirts are an - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3162,7 +3162,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3228,7 +3228,7 @@ mana points from an otherwise spent wand, destroying it in the - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3294,7 +3294,7 @@ you can end up wasting both the energy and the time required in - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3350,17 +3350,17 @@ Some tools (such as a blindfold) can be worn and can be put on and removed like other accessories (rings, amulets); see - Amulets. Other tools (such as pick-axe) can be wielded as weap- - ons in addition to being applied for their usual purpose, and in - some cases (again, pick-axe) become wielded as a weapon even when - applied. + Amulets. Other tools (such as pick-axe) can be wielded as + weapons in addition to being applied for their usual purpose, and + in some cases (again, pick-axe) become wielded as a weapon even + when applied. The blind option can be set (prior to game start) to attempt to play the entire game without being able to see (a self-imposed challenge which is very difficult to accomplish). - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3426,7 +3426,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3492,7 +3492,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3558,7 +3558,7 @@ brains while polymorphed into a mind flayer, is considered eating - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3624,7 +3624,7 @@ can't be bypassed, such as being unable to push a boulder - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3635,8 +3635,8 @@ diagonally. Other rules can, such as not smashing boulders with - magic or tools, but doing so causes you to receive a luck pen- - alty. No message about that is given at the time, but it is + magic or tools, but doing so causes you to receive a luck + penalty. No message about that is given at the time, but it is tracked as a conduct. The #conduct command and end of game dis- closure will report whether you have abided by the special rules of Sokoban, and if not, how many times you violated them, provid- @@ -3690,7 +3690,7 @@ Soko-Prize - Explored to the top of Sokoban - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3756,7 +3756,7 @@ NETHACKOPTIONS or run-time configuration file prior to game - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3822,7 +3822,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3888,7 +3888,7 @@ extended command. Prefix the command with "!" to disable the - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -3954,7 +3954,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4020,7 +4020,7 @@ initial values for the various options. Some can only be turned - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4086,7 +4086,7 @@ lowed. See role for a description of how to use negation to - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4152,7 +4152,7 @@ key or you decline to use the key; has no effect on - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4218,7 +4218,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4284,7 +4284,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4350,7 +4350,7 @@ exclude choices. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4416,7 +4416,7 @@ Ignore interrupt signals, including breaks (default off). - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4482,7 +4482,7 @@ the selected object class(es). Combination starts with a - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4548,7 +4548,7 @@ Key to select all items in a menu. Default `.'. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4614,7 +4614,7 @@ can also set your character's role by appending a dash and one - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4680,7 +4680,7 @@ too; - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4746,7 +4746,7 @@ plement this feature. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4812,7 +4812,7 @@ topickup_exception configuration file lines to further refine - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4878,7 +4878,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -4944,7 +4944,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5010,7 +5010,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5076,7 +5076,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5142,7 +5142,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5208,7 +5208,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5274,7 +5274,7 @@ example, specified with the traps option) straight through to - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5340,7 +5340,7 @@ If NetHack can, it should display the map in the manner - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5406,7 +5406,7 @@ so uses the statuslines value differently. A value of 3 - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5472,7 +5472,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5538,7 +5538,7 @@ tell NetHack to convert a two character sequence beginning with - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5604,7 +5604,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5670,7 +5670,7 @@ ception rules and not saved with the game. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5736,7 +5736,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5802,7 +5802,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5868,7 +5868,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -5934,7 +5934,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6000,7 +6000,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6066,7 +6066,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6132,7 +6132,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6152,53 +6152,53 @@ Allowed behaviors are "always", "up", "down", "changed", a per- centage or absolute number threshold, or text to match against. For the hitpoints field, the additional behavior "criticalhp" - is available. It overrides always, percentage threshold, and - absolute threshold if hit points are at or below the major - problem threshold (which varies depending upon maximum hit - points and experience level). + is available. It overrides other behavior rules if hit points + are at or below the major problem threshold (which varies de- + pending upon maximum hit points and experience level). * "always" will set the default attributes for that field. - * "up", "down" set the field attributes for when the field - value changes upwards or downwards. This attribute times + * "up", "down" set the field attributes for when the field + value changes upwards or downwards. This attribute times out after statushilites turns. - * "changed" sets the field attribute for when the field + * "changed" sets the field attribute for when the field value changes. This attribute times out after sta- - tushilites turns. (If a field has both a "changed" rule - and an "up" or "down" rule which matches a change in the + tushilites turns. (If a field has both a "changed" rule + and an "up" or "down" rule which matches a change in the field's value, the "up" or "down" one takes precedence.) - * percentage sets the field attribute when the field value - matches the percentage. It is specified as a number be- - tween 0 and 100, followed by `%' (percent sign). If the - percentage is prefixed with `<=' or `>=', it also matches - when value is below or above the percentage. Use prefix - `<' or `>' to match when strictly below or above. (The - numeric limit is relaxed slightly for those: >-1% and - <101% are allowed.) Only four fields support percentage - rules. Percentages for "hitpoints" and "power" are - straightforward; they're based on the corresponding maxi- - mum field. Percentage highlight rules are also allowed + * percentage sets the field attribute when the field value + matches the percentage. It is specified as a number be- + tween 0 and 100, followed by `%' (percent sign). If the + percentage is prefixed with `<=' or `>=', it also matches + when value is below or above the percentage. Use prefix + `<' or `>' to match when strictly below or above. (The + numeric limit is relaxed slightly for those: >-1% and + <101% are allowed.) Only four fields support percentage + rules. Percentages for "hitpoints" and "power" are + straightforward; they're based on the corresponding maxi- + mum field. Percentage highlight rules are also allowed for "experience level" and "experience points" (valid when the showexp option is enabled). For those, the percentage is based on the progress from the start of the current ex- - perience level to the start of the next level. So if - level 2 starts at 20 points and level 3 starts at 40 - points, having 30 points is 50% and 35 points is 75%. - 100% is unattainable for experience because you'll gain a - level and the calculations will be reset for that new - level, but a rule for =100% is allowed and matches the - special case of being exactly 1 experience point short of + perience level to the start of the next level. So if + level 2 starts at 20 points and level 3 starts at 40 + points, having 30 points is 50% and 35 points is 75%. + 100% is unattainable for experience because you'll gain a + level and the calculations will be reset for that new + level, but a rule for =100% is allowed and matches the + special case of being exactly 1 experience point short of the next level. - * absolute value sets the attribute when the field value - matches that number. The number must be 0 or higher, ex- - cept for "armor-class' which allows negative values, and - may optionally be preceded by `='. If the number is + * absolute value sets the attribute when the field value + matches that number. The number must be 0 or higher, ex- + cept for "armor-class' which allows negative values, and + may optionally be preceded by `='. If the number is pre- + ceded by `<=' or `>=' instead, it also matches when value - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6208,24 +6208,25 @@ - preceded by `<=' or `>=' instead, it also matches when - value is below or above. If the prefix is `<' or `>', - only match when strictly above or below. + is below or above. If the prefix is `<' or `>', only + match when strictly above or below. - * criticalhp only applies to the hitpoints field and when - defined it takes precedence over other hitpints rules ex- - cept changed, up, or down. + * criticalhp only applies to the hitpoints field and only + when current hit points are below a threshold (which + varies by maximum hit points and experience level). When + the threshold is met, a criticalhp rule takes precedence + over all other hitpoints rules. * text match sets the attribute when the field value matches - the text. Text matches can only be used for "alignment", - "carrying-capacity", "hunger", "dungeon-level", and "ti- - tle". For title, only the role's rank title is tested; + the text. Text matches can only be used for "alignment", + "carrying-capacity", "hunger", "dungeon-level", and "ti- + tle". For title, only the role's rank title is tested; the character's name is ignored. - The in-game options menu can help you determine the correct + The in-game options menu can help you determine the correct syntax for a configuration file. - The whole feature can be disabled by setting option sta- + The whole feature can be disabled by setting option sta- tushilites to 0. Example hilites: @@ -6247,24 +6248,23 @@ NetHack can load entire symbol sets from the symbol file. - The options that are used to select a particular symbol set + The options that are used to select a particular symbol set from the symbol file are: symset Set the name of the symbol set that you want to load. roguesymset - Set the name of the symbol set that you want to load for dis- + Set the name of the symbol set that you want to load for dis- play on the rogue level. - You can also override one or more symbols using the SYMBOLS - and ROGUESYMBOLS configuration file options. Symbols are speci- + You can also override one or more symbols using the SYMBOLS + and ROGUESYMBOLS configuration file options. Symbols are speci- fied as name:value pairs. Note that NetHack escape-processes the - value string in conventional C fashion. This means that \ is a - prefix to take the following character literally. Thus \ needs + value string in conventional C fashion. This means that \ is a - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6274,8 +6274,9 @@ - to be represented as \\. The special prefix form \m switches on - the meta bit in the symbol value, and the ^ prefix causes the + prefix to take the following character literally. Thus \ needs + to be represented as \\. The special prefix form \m switches on + the meta bit in the symbol value, and the ^ prefix causes the following character to be treated as a control character. NetHack Symbols @@ -6326,11 +6327,10 @@ - S_expl_tc (explosion top center) \ S_expl_tr (explosion top right) | S_expl_ml (explosion middle left) - S_expl_mc (explosion middle center) - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6340,6 +6340,7 @@ + S_expl_mc (explosion middle center) | S_expl_mr (explosion middle right) \ S_expl_bl (explosion bottom left) - S_expl_bc (explosion bottom center) @@ -6392,11 +6393,10 @@ M S_mummy (mummy) N S_naga (naga) . S_ndoor (doorway without door) - n S_nymph (nymph) - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6406,6 +6406,7 @@ + n S_nymph (nymph) O S_ogre (ogre) o S_orc (orc) p S_piercer (piercer) @@ -6458,11 +6459,10 @@ - S_trcorn (top right corner) # S_tree (tree) T S_troll (troll) - | S_trwall (wall) - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6472,6 +6472,7 @@ + | S_trwall (wall) - S_tuwall (wall) U S_umber (umber hulk) S_unexplored (unexplored terrain) @@ -6506,29 +6507,28 @@ Notes: * Several symbols in this table appear to be blank. They are the - space character, except for S_pet_override and S_hero_override - which don't have any default value and can only be used if en- + space character, except for S_pet_override and S_hero_override + which don't have any default value and can only be used if en- abled in the "sysconf" file. - * S_rock is misleadingly named; rocks and stones use S_gem. - Statues and boulders are the rock being referred to, but since - version 3.6.0, statues are displayed as the monster they de- - pict. So S_rock is only used for boulders and not used at all + * S_rock is misleadingly named; rocks and stones use S_gem. + Statues and boulders are the rock being referred to, but since + version 3.6.0, statues are displayed as the monster they de- + pict. So S_rock is only used for boulders and not used at all if overridden by the more specific S_boulder. 9.15. Customizing Map Glyph Representations Using Unicode - If your platform or terminal supports the display of UTF-8 - character sequences, you can customize your game display by as- - signing Unicode codepoint values and red-green-blue colors to - glyph representations. The customizations can be specified for + If your platform or terminal supports the display of UTF-8 + character sequences, you can customize your game display by as- + signing Unicode codepoint values and red-green-blue colors to + glyph representations. The customizations can be specified for use with a symset that has a UTF8 handler within the symbols file such as the enhanced1 set, or individually within your nethack.rc file. - - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6542,59 +6542,59 @@ OPTIONS=glyph:glyphid/U+nnnn/R-G-B - The window port that is active needs to provide support for - displaying UTF-8 character sequences and explicit red-green-blue - colors in order for the glyph representation to be visible. For + The window port that is active needs to provide support for + displaying UTF-8 character sequences and explicit red-green-blue + colors in order for the glyph representation to be visible. For example, the following line in your configuration file will cause - the glyph representation for glyphid G_pool to use Unicode code- + the glyph representation for glyphid G_pool to use Unicode code- point U+224B and the color represented by R-G-B value 0-0-160: OPTIONS=glyph:G_pool/U+224B/0-0-160 - The list of acceptable glyphid's can be produced by nethack + The list of acceptable glyphid's can be produced by nethack --dumpglyphids. Individual NetHack glyphs can be specified using - the G_ prefix, or you can use an S_ symbol for a glyphid and + the G_ prefix, or you can use an S_ symbol for a glyphid and store the custom representation for all NetHack glyphs that would map to that particular symbol. - You will need to select a symset with a UTF8 handler to en- + You will need to select a symset with a UTF8 handler to en- able the display of the customizations, such as the Enhanced sym- set. 9.16. Configuring NetHack for Play by the Blind - NetHack can be set up to use only standard ASCII characters - for making maps of the dungeons. This makes even the MS-DOS ver- - sions of NetHack (which use special line-drawing characters by + NetHack can be set up to use only standard ASCII characters + for making maps of the dungeons. This makes even the MS-DOS ver- + sions of NetHack (which use special line-drawing characters by default) completely accessible to the blind who use speech and/or Braille access technologies. Players will require a good working knowledge of their screen-reader's review features, and will have - to know how to navigate horizontally and vertically character by - character. They will also find the search capabilities of their - screen-readers to be quite valuable. Be certain to examine this + to know how to navigate horizontally and vertically character by + character. They will also find the search capabilities of their + screen-readers to be quite valuable. Be certain to examine this Guidebook before playing so you have an idea what the screen lay- out is like. You'll also need to be able to locate the PC cursor. - It is always where your character is located. Merely searching + It is always where your character is located. Merely searching for an @-sign will not always find your character since there are - other humanoids represented by the same sign. Your screen-reader + other humanoids represented by the same sign. Your screen-reader should also have a function which gives you the row and column of your review cursor and the PC cursor. These co-ordinates are of- - ten useful in giving players a better sense of the overall loca- + ten useful in giving players a better sense of the overall loca- tion of items on the screen. - NetHack can also be compiled with support for sending the - game messages to an external program, such as a text-to-speech - synthesizer. If the "#version" extended command shows "external - program as a message handler", your NetHack has been compiled + NetHack can also be compiled with support for sending the + game messages to an external program, such as a text-to-speech + synthesizer. If the "#version" extended command shows "external + program as a message handler", your NetHack has been compiled with the capability. When compiling NetHack from source on Linux - and other POSIX systems, define MSGHANDLER to enable it. To use - the capability, set the environment variable NETHACK_MSGHANDLER + and other POSIX systems, define MSGHANDLER to enable it. To use + the capability, set the environment variable NETHACK_MSGHANDLER to an executable, which will be executed with the game message as the program's only parameter. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6604,7 +6604,7 @@ - The most crucial settings to make the game more accessible + The most crucial settings to make the game more accessible are: symset:plain @@ -6617,7 +6617,7 @@ Show menus on a cleared screen and aligned to the left edge. number_pad - A lot of speech access programs use the number-pad to review + A lot of speech access programs use the number-pad to review the screen. If this is the case, disable the number_pad option and use the traditional Rogue-like commands. @@ -6625,42 +6625,42 @@ Prevent walking into water or lava. autodescribe - Automatically describe the terrain under the cursor when tar- + Automatically describe the terrain under the cursor when tar- geting. mention_walls - Give feedback messages when walking towards a wall or when + Give feedback messages when walking towards a wall or when travel command was interrupted. whatis_coord:compass - When targeting with cursor, describe the cursor position with + When targeting with cursor, describe the cursor position with coordinates relative to your character. whatis_filter:area - When targeting with cursor, filter possible locations so only - those in the same area (eg. same room, or same corridor) are + When targeting with cursor, filter possible locations so only + those in the same area (eg. same room, or same corridor) are considered. whatis_moveskip - When targeting with cursor and using fast-move, skip the same + When targeting with cursor and using fast-move, skip the same glyphs instead of moving 8 units at a time. nostatus_updates - Prevent updates to the status lines at the bottom of the - screen, if your screen-reader reads those lines. The same in- + Prevent updates to the status lines at the bottom of the + screen, if your screen-reader reads those lines. The same in- formation can be seen via the "#attributes" command. 9.17. Global Configuration for System Administrators - If NetHack is compiled with the SYSCF option, a system ad- - ministrator should set up a global configuration; this is a file + If NetHack is compiled with the SYSCF option, a system ad- + ministrator should set up a global configuration; this is a file in the same format as the traditional per-user configuration file (see above). This file should be named sysconf and placed in the - same directory as the other NetHack support files. The options - recognized in this file are listed below. Any option not set + same directory as the other NetHack support files. The options + recognized in this file are listed below. Any option not set - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6673,7 +6673,7 @@ uses a compiled-in default (which may not be appropriate for your system). - WIZARDS = A space-separated list of user names who are allowed + WIZARDS = A space-separated list of user names who are allowed to play in debug mode (commonly referred to as wizard mode). A value of a single asterisk (*) allows anyone to start a game in debug mode. @@ -6681,44 +6681,44 @@ SHELLERS = A list of users who are allowed to use the shell es- cape command (!). The syntax is the same as WIZARDS. - EXPLORERS = A list of users who are allowed to use the explore + EXPLORERS = A list of users who are allowed to use the explore mode. The syntax is the same as WIZARDS. MAXPLAYERS = Limit the maximum number of games that can be run- ning at the same time. SAVEFORMAT = A list of up to two save file formats separated by - space. The first format in the list will written as well as - read. The second format will be read only if no save file in - the first format exists. Valid choices are "historical" for - binary writing of entire structs, "lendian" for binary writing - of each field in little-endian order, "ascii" for writing the + space. The first format in the list will written as well as + read. The second format will be read only if no save file in + the first format exists. Valid choices are "historical" for + binary writing of entire structs, "lendian" for binary writing + of each field in little-endian order, "ascii" for writing the save file content in ascii text. - BONESFORMAT = A list of up to two bones file formats separated + BONESFORMAT = A list of up to two bones file formats separated by space. The first format in the list will written as well as - read. The second format will be read only if no bones files in + read. The second format will be read only if no bones files in the first format exist. Valid choices are "historical" for bi- nary writing of entire structs, "lendian" for binary writing of - each field in little-endian order, "ascii" for writing the + each field in little-endian order, "ascii" for writing the bones file content in ascii text. - SUPPORT = A string explaining how to get local support (no de- + SUPPORT = A string explaining how to get local support (no de- fault value). - RECOVER = A string explaining how to recover a game on this + RECOVER = A string explaining how to recover a game on this system (no default value). - SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE + SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE option. When disabled, incubi and succubi behave like nymphs. - CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- - ARDS, and SHELLERS check for the player name instead of the + CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ- + ARDS, and SHELLERS check for the player name instead of the user's login name. CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the - UID (used identification number) checking for save files (to - verify that the user who is restoring is the same one who + UID (used identification number) checking for save files (to + verify that the user who is restoring is the same one who saved). The following four options affect the score file: @@ -6726,7 +6726,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6740,30 +6740,30 @@ ENTRYMAX = Maximum number of entries in the score file. - POINTSMIN = Minimum number of points to get an entry in the + POINTSMIN = Minimum number of points to get an entry in the score file. - PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- + PERS_IS_UID = 0 or 1 to use user names or numeric userids, re- spectively, to identify unique people for the score file. - HIDEUSAGE = 0 or 1 to control whether the help menu entry for + HIDEUSAGE = 0 or 1 to control whether the help menu entry for command line usage is shown or suppressed. - MAX_STATUENAME_RANK = Maximum number of score file entries to + MAX_STATUENAME_RANK = Maximum number of score file entries to use for random statue names (default is 10). - ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the - ability for players to set S_pet_override and S_hero_override + ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the + ability for players to set S_pet_override and S_hero_override symbols in their configuration file. - PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will - look for all of its external files, and write to all of its - output files in one place rather than at the standard loca- + PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will + look for all of its external files, and write to all of its + output files in one place rather than at the standard loca- tions. DUMPLOGFILE = A filename where the end-of-game dumplog is - saved. Not defining this will prevent dumplog from being cre- - ated. Only available if your game is compiled with DUMPLOG. + saved. Not defining this will prevent dumplog from being cre- + ated. Only available if your game is compiled with DUMPLOG. Allows the following placeholders: %% - literal `%' @@ -6776,15 +6776,15 @@ %n - player name %N - first character of player name - LIVELOG = A bit-mask of types of events that should be written + LIVELOG = A bit-mask of types of events that should be written to the livelog file if one is present. The sample sysconf file - accompanying the program contains a comment which lists the - meaning of the various bits used. Intended for server systems - supporting simultaneous play by multiple players (to be clear, + accompanying the program contains a comment which lists the + meaning of the various bits used. Intended for server systems + supporting simultaneous play by multiple players (to be clear, each one running a separate single player game), for displaying their game progress to observers. Only relevant if the program - was built with LIVELOG enabled. When available, it should be - left commented out on single player installations because over + was built with LIVELOG enabled. When available, it should be + left commented out on single player installations because over time the file could grow to be extremely large unless it is ac- tively maintained. @@ -6792,7 +6792,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6804,61 +6804,61 @@ 10. Scoring - NetHack maintains a list of the top scores or scorers on + NetHack maintains a list of the top scores or scorers on your machine, depending on how it is set up. In the latter case, - each account on the machine can post only one non-winning score - on this list. If you score higher than someone else on this - list, or better your previous score, you will be inserted in the - proper place under your current name. How many scores are kept + each account on the machine can post only one non-winning score + on this list. If you score higher than someone else on this + list, or better your previous score, you will be inserted in the + proper place under your current name. How many scores are kept can also be set up when NetHack is compiled. - Your score is chiefly based upon how much experience you + Your score is chiefly based upon how much experience you gained, how much loot you accumulated, how deep you explored, and how the game ended. If you quit the game, you escape with all of - your gold intact. If, however, you get killed in the Mazes of + your gold intact. If, however, you get killed in the Mazes of Menace, the guild will only hear about 90% of your gold when your - corpse is discovered (adventurers have been known to collect - finder's fees). So, consider whether you want to take one last - hit at that monster and possibly live, or quit and stop with - whatever you have. If you quit, you keep all your gold, but if + corpse is discovered (adventurers have been known to collect + finder's fees). So, consider whether you want to take one last + hit at that monster and possibly live, or quit and stop with + whatever you have. If you quit, you keep all your gold, but if you swing and live, you might find more. - If you just want to see what the current top players/games + If you just want to see what the current top players/games list is, you can type nethack -s all on most versions. 11. Explore mode - NetHack is an intricate and difficult game. Novices might + NetHack is an intricate and difficult game. Novices might falter in fear, aware of their ignorance of the means to survive. Well, fear not. Your dungeon comes equipped with an "explore" or - "discovery" mode that enables you to keep old save files and - cheat death, at the paltry cost of not getting on the high score + "discovery" mode that enables you to keep old save files and + cheat death, at the paltry cost of not getting on the high score list. - There are two ways of enabling explore mode. One is to - start the game with the -X command-line switch or with the play- - mode:explore option. The other is to issue the "#exploremode" - extended command while already playing the game. Starting a new + There are two ways of enabling explore mode. One is to + start the game with the -X command-line switch or with the play- + mode:explore option. The other is to issue the "#exploremode" + extended command while already playing the game. Starting a new game in explore mode provides your character with a wand of wish- - ing in initial inventory; switching during play does not. The - other benefits of explore mode are left for the trepid reader to + ing in initial inventory; switching during play does not. The + other benefits of explore mode are left for the trepid reader to discover. 11.1. Debug mode Debug mode, also known as wizard mode, is undocumented aside - from this brief description and the various "debug mode only" - commands listed among the command descriptions. It is intended + from this brief description and the various "debug mode only" + commands listed among the command descriptions. It is intended for tracking down problems within the program rather than to pro- - vide god-like powers to your character, and players who attempt - debugging are expected to figure out how to use it themselves. - It is initiated by starting the game with the -D command-line + vide god-like powers to your character, and players who attempt + debugging are expected to figure out how to use it themselves. + It is initiated by starting the game with the -D command-line switch or with the playmode:debug option. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6868,63 +6868,63 @@ - For some systems, the player must be logged in under a par- - ticular user name to be allowed to use debug mode; for others, - the hero must be given a particular character name (but may be - any role; there's no connection between "wizard mode" and the - Wizard role). Attempting to start a game in debug mode when not - allowed or not available will result in falling back to explore + For some systems, the player must be logged in under a par- + ticular user name to be allowed to use debug mode; for others, + the hero must be given a particular character name (but may be + any role; there's no connection between "wizard mode" and the + Wizard role). Attempting to start a game in debug mode when not + allowed or not available will result in falling back to explore mode instead. 12. Credits - The original hack game was modeled on the Berkeley UNIX - rogue game. Large portions of this document were shamelessly - cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy - and Kenneth C. R. C. Arnold. Small portions were adapted from + The original hack game was modeled on the Berkeley UNIX + rogue game. Large portions of this document were shamelessly + cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy + and Kenneth C. R. C. Arnold. Small portions were adapted from Further Exploration of the Dungeons of Doom, by Ken Arromdee. NetHack is the product of literally scores of people's work. - Main events in the course of the game development are described + Main events in the course of the game development are described below: - Jay Fenlason wrote the original Hack, with help from Kenny + Jay Fenlason wrote the original Hack, with help from Kenny Woodland, Mike Thome, and Jon Payne. - Andries Brouwer did a major re-write while at Stichting + Andries Brouwer did a major re-write while at Stichting Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans- - forming Hack into a very different game. He published the Hack - source code for use on UNIX systems by posting that to Usenet + forming Hack into a very different game. He published the Hack + source code for use on UNIX systems by posting that to Usenet newsgroup net.sources (later renamed comp.sources) releasing ver- sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi- - nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack - (later renamed rec.games.hack, eventually replaced by + nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack + (later renamed rec.games.hack, eventually replaced by rec.games.roguelike.nethack) was created for discussing it. - Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, - producing PC HACK 1.01e, added support for DEC Rainbow graphics - in version 1.03g, and went on to produce at least four more ver- + Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, + producing PC HACK 1.01e, added support for DEC Rainbow graphics + in version 1.03g, and went on to produce at least four more ver- sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver- sion numbers, not contemporary NetHack ones). - R. Black ported PC HACK 3.51 to Lattice C and the Atari + R. Black ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, - incorporating many of the added features, and produced NetHack - version 1.4 in 1987. He then coordinated a cast of thousands in + incorporating many of the added features, and produced NetHack + version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions - 2.2 and 2.3. Like Hack, they were released by posting their - source code to Usenet where they remained available in various - archives accessible via ftp and uucp after expiring from the + 2.2 and 2.3. Like Hack, they were released by posting their + source code to Usenet where they remained available in various + archives accessible via ftp and uucp after expiring from the newsgroup. - Later, Mike coordinated a major re-write of the game, head- - ing a team which included Ken Arromdee, Jean-Christophe Collet, - Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, + Later, Mike coordinated a major re-write of the game, head- + ing a team which included Ken Arromdee, Jean-Christophe Collet, + Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -6934,63 +6934,63 @@ - John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack + John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. - NetHack 3.0 was ported to the Atari by Eric R. Smith, to - OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three + NetHack 3.0 was ported to the Atari by Eric R. Smith, to + OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main NetHack Development Team to produce subsequent revisions of 3.0. - Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm - Meluch, Stephen Spackman and Pierre Martineau designed overlay - code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the - Macintosh. Along with various other Dungeoneers, they continued - to enhance the PC, Macintosh, and Amiga ports through the later + Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm + Meluch, Stephen Spackman and Pierre Martineau designed overlay + code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the + Macintosh. Along with various other Dungeoneers, they continued + to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. - Version 3.0 went through ten relatively rapidly released - "patch-level" revisions. Versions at the time were known as 3.0 - for the base release and variously as "3.0a" through "3.0j", - "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" + Version 3.0 went through ten relatively rapidly released + "patch-level" revisions. Versions at the time were known as 3.0 + for the base release and variously as "3.0a" through "3.0j", + "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1" through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the three component numbering scheme began to be used with 3.1.0. - Headed by Mike Stephenson and coordinated by Izchak Miller - and Janet Walz, the NetHack Development Team which now included - Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, - Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Headed by Mike Stephenson and coordinated by Izchak Miller + and Janet Walz, the NetHack Development Team which now included + Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, + Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of - the code. They added multiple dungeons, a new display, special - individual character quests, a new endgame and many other new - features, and produced NetHack 3.1. Version 3.1.0 was released + the code. They added multiple dungeons, a new display, special + individual character quests, a new endgame and many other new + features, and produced NetHack 3.1. Version 3.1.0 was released in January of 1993. - Ken Lorber, Gregg Wonderly and Greg Olson, with help from - Richard Addison, Mike Passaretti, and Olaf Seibert, developed + Ken Lorber, Gregg Wonderly and Greg Olson, with help from + Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. - Norm Meluch and Kevin Smolkowski, with help from Carl Sche- + Norm Meluch and Kevin Smolkowski, with help from Carl Sche- lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike - Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny - Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack + Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny + Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their de- velopment, Bart House added a Think C port. - Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith - ported NetHack 3.1 to the Atari. Pat Rankin, with help from - Joshua Delahunty, was responsible for the VMS version of NetHack + Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith + ported NetHack 3.1 to the Atari. Pat Rankin, with help from + Joshua Delahunty, was responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. - Dean Luick, with help from David Cohrs, developed NetHack + Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. It drew the map as text rather than graphically but - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -7000,63 +7000,63 @@ - included nh10.bdf, an optionally used custom X11 font which has - tiny images in place of letters and punctuation, a precursor of - tiles. Those images don't extend to individual monster and ob- - ject types, just replacements for monster and object classes (so - one custom image for all "a" insects and another for all "[" ar- + included nh10.bdf, an optionally used custom X11 font which has + tiny images in place of letters and punctuation, a precursor of + tiles. Those images don't extend to individual monster and ob- + ject types, just replacements for monster and object classes (so + one custom image for all "a" insects and another for all "[" ar- mor and so forth, not separate images for beetles and ants or for cloaks and boots). - Warwick Allison wrote a graphically displayed version of - NetHack for the Atari where the tiny pictures were described as - "icons" and were distinct for specific types of monsters and ob- + Warwick Allison wrote a graphically displayed version of + NetHack for the Atari where the tiny pictures were described as + "icons" and were distinct for specific types of monsters and ob- jects rather than just their classes. He contributed them to the - NetHack Development Team which rechristened them "tiles", origi- - nal usage which has subsequently been picked up by various other - games. NetHack's tiles support was then implemented on other - platforms (initially MS-DOS but eventually Windows, Qt, and X11 + NetHack Development Team which rechristened them "tiles", origi- + nal usage which has subsequently been picked up by various other + games. NetHack's tiles support was then implemented on other + platforms (initially MS-DOS but eventually Windows, Qt, and X11 too). The 3.2 NetHack Development Team, comprised of Michael Alli- son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin - Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, - Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, re- + Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, + Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, re- leased version 3.2.0 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of - the development team. In a testament to their dedication to the - game, all thirteen members of the original NetHack Development - Team remained on the team at the start of work on that release. - During the interval between the release of 3.1.3 and 3.2.0, one - of the founding members of the NetHack Development Team, Dr. - Izchak Miller, was diagnosed with cancer and passed away. That - release of the game was dedicated to him by the development and + the development team. In a testament to their dedication to the + game, all thirteen members of the original NetHack Development + Team remained on the team at the start of work on that release. + During the interval between the release of 3.1.3 and 3.2.0, one + of the founding members of the NetHack Development Team, Dr. + Izchak Miller, was diagnosed with cancer and passed away. That + release of the game was dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. - Many bugs were fixed, abuses eliminated, and game features tuned + Many bugs were fixed, abuses eliminated, and game features tuned for better game play. During the lifespan of NetHack 3.1 and 3.2, several enthusi- - asts of the game added their own modifications to the game and + asts of the game added their own modifications to the game and made these "variants" publicly available: - Tom Proudfoot and Yuval Oren created NetHack++, which was - quickly renamed NetHack-- when some people incorrectly assumed - that it was a conversion of the C source code to C++. Working - independently, Stephen White wrote NetHack Plus. Tom Proudfoot + Tom Proudfoot and Yuval Oren created NetHack++, which was + quickly renamed NetHack-- when some people incorrectly assumed + that it was a conversion of the C source code to C++. Working + independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. - Larry Stewart-Zerba and Warwick Allison improved the spell cast- - ing system with the Wizard Patch. Warwick Allison also ported + Larry Stewart-Zerba and Warwick Allison improved the spell cast- + ing system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. - Warren Cheung combined SLASH with the Wizard Patch to pro- - duce Slash'EM, and with the help of Kevin Hugo, added more fea- - tures. Kevin later joined the NetHack Development Team and + Warren Cheung combined SLASH with the Wizard Patch to pro- + duce Slash'EM, and with the help of Kevin Hugo, added more fea- + tures. Kevin later joined the NetHack Development Team and - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -7069,60 +7069,60 @@ incorporated the best of these ideas into NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which - was released simultaneously with 3.3.0 in December 1999 just in - time for the Year 2000. Because of the newer version, 3.2.3 was - released as a source code patch only, without any ready-to-play + was released simultaneously with 3.3.0 in December 1999 just in + time for the Year 2000. Because of the newer version, 3.2.3 was + released as a source code patch only, without any ready-to-play distribution for systems that usually had such. - (To anyone considering resurrecting an old version: all - versions before 3.2.3 had a Y2K bug. The high scores file and - the log file contained dates which were formatted using a two- - digit year, and 1999's year 99 was followed by 2000's year 100. - That got written out successfully but it unintentionally intro- - duced an extra column in the file layout which prevented score - entries from being read back in correctly, interfering with in- - sertion of new high scores and with retrieval of old character - names to use for random ghost and statue names in the current + (To anyone considering resurrecting an old version: all + versions before 3.2.3 had a Y2K bug. The high scores file and + the log file contained dates which were formatted using a two- + digit year, and 1999's year 99 was followed by 2000's year 100. + That got written out successfully but it unintentionally intro- + duced an extra column in the file layout which prevented score + entries from being read back in correctly, interfering with in- + sertion of new high scores and with retrieval of old character + names to use for random ghost and statue names in the current game.) - The 3.3 NetHack Development Team, consisting of Michael Al- - lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, - Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- - ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet - Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 + The 3.3 NetHack Development Team, consisting of Michael Al- + lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, + Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor- + ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet + Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to - separate race and profession. The Elf class was removed in pref- + separate race and profession. The Elf class was removed in pref- erence to an elf race, and the races of dwarves, gnomes, and orcs - made their first appearance in the game alongside the familiar - human race. Monk and Ranger roles joined Archeologists, Barbar- - ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, - Tourists, Valkyries and of course, Wizards. It was also the - first version to allow you to ride a steed, and was the first - version to have a publicly available web-site listing all the - bugs that had been discovered. Despite that constantly growing - bug list, 3.3 proved stable enough to last for more than a year + made their first appearance in the game alongside the familiar + human race. Monk and Ranger roles joined Archeologists, Barbar- + ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, + Tourists, Valkyries and of course, Wizards. It was also the + first version to allow you to ride a steed, and was the first + version to have a publicly available web-site listing all the + bugs that had been discovered. Despite that constantly growing + bug list, 3.3 proved stable enough to last for more than a year and a half. - The 3.4 NetHack Development Team initially consisted of - Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin - Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet - Walz, and Paul Winner, with Warwick Allison joining just before + The 3.4 NetHack Development Team initially consisted of + Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin + Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet + Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. - As with version 3.3, various people contributed to the game + As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. - Michael Allison maintained NetHack 3.4 for the MS-DOS plat- + Michael Allison maintained NetHack 3.4 for the MS-DOS plat- form. Paul Winner and Yitzhak Sapir provided encouragement. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -7132,22 +7132,22 @@ - Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- + Dean Luick, Mark Modrall, and Kevin Hugo maintained and en- hanced the Macintosh port of 3.4. - Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, - and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft + Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, + and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical inter- - face for the Windows port. Alex Kompel also contributed a Win- + face for the Windows port. Alex Kompel also contributed a Win- dows CE port for 3.4.1. Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 - the past several releases. Unfortunately Ron's last OS/2 machine - stopped working in early 2006. A great many thanks to Ron for + the past several releases. Unfortunately Ron's last OS/2 machine + stopped working in early 2006. A great many thanks to Ron for keeping NetHack alive on OS/2 all these years. - Janne Salmijarvi and Teemu Suikki maintained and enhanced - the Amiga port of 3.4 after Janne Salmijarvi resurrected it for + Janne Salmijarvi and Teemu Suikki maintained and enhanced + the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian "Marvin" Bressler maintained 3.4 for the Atari af- @@ -7156,39 +7156,39 @@ The release of NetHack 3.4.3 in December 2003 marked the be- ginning of a long release hiatus. 3.4.3 proved to be a remarkably stable version that provided continued enjoyment by the community - for more than a decade. The NetHack Development Team slowly and - quietly continued to work on the game behind the scenes during - the tenure of 3.4.3. It was during that same period that several + for more than a decade. The NetHack Development Team slowly and + quietly continued to work on the game behind the scenes during + the tenure of 3.4.3. It was during that same period that several new variants emerged within the NetHack community. Notably sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack - and its successors originally by Daniel Thaler and then by Alex - Smith, and Dynahack by Tung Nguyen. Some of those variants con- - tinue to be developed, maintained, and enjoyed by the community + and its successors originally by Daniel Thaler and then by Alex + Smith, and Dynahack by Tung Nguyen. Some of those variants con- + tinue to be developed, maintained, and enjoyed by the community to this day. In September 2014, an interim snapshot of the code under de- - velopment was released publicly by other parties. Since that - code was a work-in-progress and had not gone through the process - of debugging it as a suitable release, it was decided that the - version numbers present on that code snapshot would be retired - and never used in an official NetHack release. An announcement + velopment was released publicly by other parties. Since that + code was a work-in-progress and had not gone through the process + of debugging it as a suitable release, it was decided that the + version numbers present on that code snapshot would be retired + and never used in an official NetHack release. An announcement was posted on the NetHack Development Team's official nethack.org - website to that effect, stating that there would never be a + website to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release version. - In January 2015, preparation began for the release of + In January 2015, preparation began for the release of NetHack 3.6. - At the beginning of development for what would eventually - get released as 3.6.0, the NetHack Development Team consisted of - Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, - Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- - son, Janet Walz, and Paul Winner. In early 2015, ahead of the + At the beginning of development for what would eventually + get released as 3.6.0, the NetHack Development Team consisted of + Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, + Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen- + son, Janet Walz, and Paul Winner. In early 2015, ahead of the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -7199,62 +7199,62 @@ Near the end of the development of 3.6.0, one of the signif- - icant inspirations for many of the humorous and fun features - found in the game, author Terry Pratchett, passed away. NetHack + icant inspirations for many of the humorous and fun features + found in the game, author Terry Pratchett, passed away. NetHack 3.6.0 introduced a tribute to him. 3.6.0 was released in December 2015, and merged work done by - the development team since the release of 3.4.3 with some of the + the development team since the release of 3.4.3 with some of the beloved community patches. Many bugs were fixed and some code was restructured. - The NetHack Development Team, as well as Steve VanDevender + The NetHack Development Team, as well as Steve VanDevender and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper- ate on various UNIX flavors and maintained the X11 interface. - Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- + Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main- tained the port of NetHack 3.6 for MacOS. - Michael Allison, David Cohrs, Bart House, Pasi Kallinen, - Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- + Michael Allison, David Cohrs, Bart House, Pasi Kallinen, + Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main- tained the port of NetHack 3.6 for Microsoft Windows. - Pat Rankin attempted to keep the VMS port running for + Pat Rankin attempted to keep the VMS port running for NetHack 3.6, hindered by limited access. Kevin Smolkowski has up- - dated and tested it for the most recent version of OpenVMS (V8.4 + dated and tested it for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka IA64) but not VAX. - Ray Chason resurrected the MS-DOS port for 3.6 and contrib- + Ray Chason resurrected the MS-DOS port for 3.6 and contrib- uted the necessary updates to the community at large. - In late April 2018, several hundred bug fixes for 3.6.0 and - some new features were assembled and released as NetHack 3.6.1. + In late April 2018, several hundred bug fixes for 3.6.0 and + some new features were assembled and released as NetHack 3.6.1. The NetHack Development Team at the time of release of 3.6.1 con- - sisted of Warwick Allison, Michael Allison, Ken Arromdee, David - Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, - Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike + sisted of Warwick Allison, Michael Allison, Ken Arromdee, David + Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick, + Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz, and Paul Winner. In early May 2019, another 320 bug fixes along with some en- - hancements and the adopted curses window port, were released as + hancements and the adopted curses window port, were released as 3.6.2. - Bart House, who had contributed to the game as a porting + Bart House, who had contributed to the game as a porting team participant for decades, joined the NetHack Development Team in late May 2019. - NetHack 3.6.3 was released on December 5, 2019 containing + NetHack 3.6.3 was released on December 5, 2019 containing over 190 bug fixes to NetHack 3.6.2. NetHack 3.6.4 was released on December 18, 2019 containing a security fix and a few bug fixes. - NetHack 3.6.5 was released on January 27, 2020 containing + NetHack 3.6.5 was released on January 27, 2020 containing some security fixes and a small number of bug fixes. - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -7277,21 +7277,21 @@ 12.1. Special Thanks On behalf of the NetHack community, thank you very much once - again to M. Drew Streib and Pasi Kallinen for providing a public - NetHack server at nethack.alt.org. Thanks to Keith Simpson and + again to M. Drew Streib and Pasi Kallinen for providing a public + NetHack server at nethack.alt.org. Thanks to Keith Simpson and Andy Thomson for hardfought.org. Thanks to all those unnamed dun- - geoneers who invest their time and effort into annual NetHack - tournaments such as Junethack, The November NetHack Tournament, - and in days past, devnull.net (gone for now, but not forgotten). + geoneers who invest their time and effort into annual NetHack + tournaments such as Junethack, The November NetHack Tournament, + and in days past, devnull.net (gone for now, but not forgotten). 12.2. Dungeoneers - From time to time, some depraved individual out there in - netland sends a particularly intriguing modification to help out + From time to time, some depraved individual out there in + netland sends a particularly intriguing modification to help out with the game. The NetHack Development Team sometimes makes note - of the names of the worst of these miscreants in this, the list + of the names of the worst of these miscreants in this, the list of Dungeoneers: Adam Aronow J. Ali Harlow Mikko Juola @@ -7320,7 +7320,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023 @@ -7352,7 +7352,7 @@ - Brand and product names are trademarks or registered trade- + Brand and product names are trademarks or registered trade- marks of their respective holders. @@ -7386,7 +7386,7 @@ - NetHack 3.7.0 July 13, 2023 + NetHack 3.7.0 August 5, 2023