Resistances gained from worn or wielded items also protect inventory
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@@ -3222,6 +3222,7 @@ extern void melt_ice_away(union any *, long);
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extern int zap_over_floor(xchar, xchar, int, boolean *, short);
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extern void fracture_rock(struct obj *);
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extern boolean break_statue(struct obj *);
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extern boolean u_adtyp_resistance_obj(int);
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extern void destroy_item(int, int);
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extern int destroy_mitem(struct monst *, int, int);
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extern int resist(struct monst *, char, int, int);
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