Resistances gained from worn or wielded items also protect inventory
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@@ -1373,18 +1373,28 @@ attributes_enlightenment(int unused_mode UNUSED, int final)
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you_are("magic-protected", from_what(ANTIMAGIC));
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if (Fire_resistance)
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you_are("fire resistant", from_what(FIRE_RES));
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if (u_adtyp_resistance_obj(AD_FIRE))
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enl_msg("Your items ", "are", "were", " protected from fire", "");
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if (Cold_resistance)
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you_are("cold resistant", from_what(COLD_RES));
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if (u_adtyp_resistance_obj(AD_COLD))
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enl_msg("Your items ", "are", "were", " protected from cold", "");
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if (Sleep_resistance)
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you_are("sleep resistant", from_what(SLEEP_RES));
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if (Disint_resistance)
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you_are("disintegration-resistant", from_what(DISINT_RES));
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if (u_adtyp_resistance_obj(AD_DISN))
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enl_msg("Your items ", "are", "were", " protected from disintegration", "");
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if (Shock_resistance)
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you_are("shock resistant", from_what(SHOCK_RES));
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if (u_adtyp_resistance_obj(AD_ELEC))
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enl_msg("Your items ", "are", "were", " protected from electric shocks", "");
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if (Poison_resistance)
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you_are("poison resistant", from_what(POISON_RES));
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if (Acid_resistance)
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you_are("acid resistant", from_what(ACID_RES));
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if (u_adtyp_resistance_obj(AD_ACID))
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enl_msg("Your items ", "are", "were", " protected from acid", "");
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if (Drain_resistance)
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you_are("level-drain resistant", from_what(DRAIN_RES));
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if (Sick_resistance)
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