fix segfault fix
Previous fix prevented getting skill feedback about bare-handed combat/martial arts.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 insight.c $NHDT-Date: 1586179508 2020/04/06 13:25:08 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.9 $ */
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/* NetHack 3.7 insight.c $NHDT-Date: 1586186430 2020/04/06 15:20:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.11 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1077,7 +1077,7 @@ int final;
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* Skill with current weapon. Might help players who've never
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* Skill with current weapon. Might help players who've never
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* noticed #enhance or decided that it was pointless.
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* noticed #enhance or decided that it was pointless.
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*/
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*/
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if (uwep && (wtype = weapon_type(uwep)) != P_NONE && !is_ammo(uwep)) {
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if ((wtype = weapon_type(uwep)) != P_NONE && (!uwep || !is_ammo(uwep))) {
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char sklvlbuf[20];
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char sklvlbuf[20];
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int sklvl = P_SKILL(wtype);
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int sklvl = P_SKILL(wtype);
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boolean hav = (sklvl != P_UNSKILLED && sklvl != P_SKILLED);
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boolean hav = (sklvl != P_UNSKILLED && sklvl != P_SKILLED);
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