non-Unix sysconf updates
For non-Unix systems, disable the "description of NetHack's command line" entry in the help command's menu.
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@@ -16,10 +16,19 @@
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#EXPLORERS=*
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#SHELLERS=
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# If the user name is found in this list, prompt for username instead.
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# Uses the same syntax as the WIZARDS option above.
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# A public server should probably disable this.
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GENERICUSERS=play player game games nethack nethacker
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# Use the character name for matching WIZARDS, EXPLORERS and SHELLERS,
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# instead of the user's login name.
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#CHECK_PLNAME=1
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# Limit the number of simultaneous games. (Setting a limit has a side-effect
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# of changing the file names for the games in progress. With no limit, they
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# are named NNNcccccc.*, when NNN is a decimal formatting of the users's UIC
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# value (group * 65536 + member; orinarily formatted as a pair of numbers
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# value (group * 65536 + member; ordinarily formatted as a pair of numbers
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# expressed in octal, [group,member]) and cccccc is the character name.
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# With a limit, they are named Llock.*, where L is a single letter.)
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# Limit is documented to be 25 even though 26 is easily feasible....
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@@ -36,6 +45,11 @@
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# incubi to use nymphs' charm behavior rather than their own seduce behavior.
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#SEDUCE=0
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# Uncomment the next line to enable some accessibility features such
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# as S_hero_override and S_pet_override symbols for screen readers
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# in the user config file.
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#ACCESSIBILITY=1
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# Uncomment to disable savefile UID checking.
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#CHECK_SAVE_UID=0
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@@ -52,9 +66,60 @@
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# numeric (1) user id.
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#PERS_IS_UID=1
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# Help menu control; 0 - include "command line usage" entry in help menu;
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# 1 - suppress it from the menu. Does not affect 'nethack --usage' when
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# player has access to the command line. The usage feedback describes
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# command line handling for UNIX so enabling it won't be much use here.
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HIDEUSAGE=1
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# Maximum number of score file entries to use for random statue names
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#MAX_STATUENAME_RANK=10
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# Use "Live logging" for important events (achievements, wishes, etc)
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# Only available if NetHack was compiled with LIVELOG.
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# Only really meaningful for public servers.
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# See the log in-game with #chronicle -command.
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# Bitmask for kinds of things you want to log - combine the following values
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# as desired.
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# 0x0000 - No live logging (default)
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# 0x0001 - Wishes
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# 0x0002 - Significant achievements (complete sokoban, perform invocation, etc)
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# 0x0004 - Kill, destroy or bribe a unique monster.
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# 0x0008 - Significant religious events (sacrifice gifts, crowning)
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# 0x0010 - Life-saving
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# 0x0020 - Break conduct - see also LLC_TURNS below.
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# 0x0040 - Artifact obtained (#name Sting, dip for Excalibur)
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# 0x0080 - Genocides
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# 0x0100 - Murder of tame pet
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# 0x0200 - Changed alignment temporarily or permanently
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# 0x0400 - Log URL for dumplog if ascended
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# 0x0800 - Log dumplog url for all games
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# 0x1000 - Log 'minor' achievements - can be spammy
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# 0x2000 - Spoiler event; can include in livelog but hidden from #chronicle
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# 0x4000 - Include as 'major' event in dumplog; can be hidden from livelog
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# 0x8000 - Livelog debug msgs (currently only 'enter new level')
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#LIVELOG=0x1FFF
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG, and can be
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# overridden via DEBUGFILES environment variable.
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#DEBUGFILES=*
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# Save end of game dump log to this file.
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# Only available if NetHack was compiled with DUMPLOG
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# Allows following placeholders:
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# %% literal '%'
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# %v version (eg. "3.7.0-0")
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# %u game UID
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# %t game start time, UNIX timestamp format
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# %T current time, UNIX timestamp format
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# %d game start time, YYYYMMDDhhmmss format
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# %D current time, YYYYMMDDhhmmss format
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# %n player name
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# %N first character of player name
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#DUMPLOGFILE=/tmp/nethack.%n.%d.log
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# Number of bones file pools.
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# The pool you belong to is determined at game start. You will
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# load and save bones only from that pool. Generally useful
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@@ -63,12 +128,6 @@
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# Disabled by setting to 0, or commenting out.
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#BONES_POOLS=10
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG, and can be
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# overridden via DEBUGFILES environment variable.
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#DEBUGFILES=*
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# Try to get more info in case of a program bug or crash. Only used
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# if the program is built with the PANICTRACE compile-time option enabled.
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# By default PANICTRACE is enabled if (NH_DEVEL_STATUS != NH_STATUS_RELEASED),
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@@ -83,10 +142,22 @@ PANICTRACE_GDB=1
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#PANICTRACE_LIBC=
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#--
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# 'portable_device_paths' is only supported for Windows. Starting with
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# 3.6.3, nethack on Windows treats the folder containing nethack.exe and
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# nethackW.exe as read-only and puts data files which are generated or
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# modified during play or by the user in assorted folders derived from
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# user name. 3.6.4 added PORTABLE_DEVICE_PATHS to allow reverting to
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# the old behavior of having the run-time configuration file and other
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# data in the same directory as the executable so that the whole thing
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# can be moved from one machine to another (flash drive or perhaps cloud)
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# without updating folder paths.
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#PORTABLE_DEVICE_PATHS=0
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# Ordinary run-time options can be set here to override the builtin-in
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# default values. Unlike the SYSCF values above, individual users can
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# still choose their own option settings via NETHACKOPTIONS in their
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# environment or via sys$login:nethack.ini run-time configuration file.
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# default values. Unlike all the SYSCF values above, individual users
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# can override the overridden options set here by choosing their own
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# option settings via NETHACKOPTIONS in their environment or via
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# sys$login:nethack.ini run-time configuration file.
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#OPTIONS=!autopickup,fruit:tomato,symset:DECgraphics
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#eof
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