Add a new bigroom variant "pillars"
Some variants have a bigroom variant called "Mines of Moria"; this one is very much that, but has several different arrangements of the pillars.
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dat/bigrm-13.lua
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71
dat/bigrm-13.lua
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-- NetHack bigroom bigrm-13.lua $NHDT-Date: 1652196024 2022/05/10 15:20:24 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.0 $
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-- Copyright (c) 2026 by Pasi Kallinen
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-- NetHack may be freely redistributed. See license for details.
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--
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-- Pillars
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noflip");
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des.map([[
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---------------------------------------------------------------------------
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]]);
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local pillar = [[
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---
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---]];
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filters = {
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function(x, y) return true; end,
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function(x, y) return (x%2 == 1); end,
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function(x, y) return (((x+y)%2) == 0); end,
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function(x, y) return (y%2 == 1); end,
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function(x, y) return (y%2 == 0); end,
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};
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idx = math.random(1, #filters);
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for y = 0,2 do
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for x = 0,6 do
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if (filters[idx](x, y)) then
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des.map({ coord = {12 + x*9, 4 + y*5}, map = pillar, contents=function() end });
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end
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end
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end
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des.region(selection.area(00,00,75,18), "lit");
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des.wallify();
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des.non_diggable();
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des.stair("up");
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des.stair("down");
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap();
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end
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for i = 1,28 do
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des.monster();
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end
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