revamp '*' (#seeall command)
For '*' and for persistent inventory with perminv_mode==inuse, show the items in a specific order and within four labelled groups rather than within their object classes: |Accessories | amulet | right ring | left ring | blindfold |Wielded/Readied Weapons | primary weapon | alternate or secondary weapon | quiver/ammo pouch |Armor | suit | cloak | shield | helmet | gloves | boots | shirt |Miscellaneous | lit candles and/or lamps | attached leashes The accessories come first due to the default 'packorder' position for amulets; weapons before armor likewise. If you wield a potion or quiver some gold, those non-')' items will appear in the weapons section since the ordering is based on slot rather than object class.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1297 $ $NHDT-Date: 1700204638 2023/11/17 07:03:58 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1308 $ $NHDT-Date: 1700869710 2023/11/24 23:48:30 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -2343,6 +2343,12 @@ allow #dip potions into a sink to get a hint about what they are, similar to
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so could be used to blank out scrolls and books
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when restoring, show current level's player-applied annotation if there is one
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have farlook of a grave report the engraving on the headstone if it's known
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the '*' command (list inventory items in use) now shows items in a specific
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order: amulet, right ring, left ring, blindfold, wielded weapon,
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secondary or alternate weapon, quiver, suit, cloak, shield, helmet,
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gloves, boots, shirt, lit lamps and candles, leashes attached to pets
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instead of by object class (sortpack) or inventory letter (!sortpack);
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new perm_invent+perminv_mode==inuse does the same
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Platform- and/or Interface-Specific New Features
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