fix #H4062, pt 2 - zaps at edge on Plane of Air

Pt 1 was about the wrong message delivered when a high priest
rejects being given a name by the player, and was fixed weeks ago.
Pt 2 is about zaps on the Elemental Plane of Air which reach the
edge of the map not having their temporary display effect removed
after "the <zap> vanishes in the aether".  There was a 'goto' in
use which bypassed the tmp_at(DISP_END) call.  I guess Dijkstra
earns an "I told you so" here.
This commit is contained in:
PatR
2016-03-08 16:22:05 -08:00
parent f28a498d03
commit 9a1bbbd14d
2 changed files with 42 additions and 35 deletions

View File

@@ -180,6 +180,8 @@ non-item-using monsters who happened to be carrying scroll or wand of fire or
when looting multiple containers, add 'n' for "loot next container", change
'q' and ESC from "done with this container" to "done looting"
change looting to choose ":iobrs nq" action from a menu for menustyle:Partial
wand/spell/breath zaps that reached the edge of the level on the Plane of Air
and "vanished into the aether" left temporary display effects on screen
Platform- and/or Interface-Specific Fixes