Make travel consider traps like closed doors
Test case: U-shaped corridor, with a known trap in it. Before this change, travel would try to move straight at the target, bumping the wall or walking into a dead-end. After this, travel will go along the corridor and then stop right before the trap. Original patch via AceHack by Alex Smith.
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@@ -50,6 +50,8 @@ add novel to discoveries list after reading one
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putting gold into hero-owned container on shop floor gave free credit
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stack splitting for dipping large quantities of potions was done poorly
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dipping fruit juice into enlightenment gave different result than the inverse
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make travel walk up to a trap and stop when the trap blocks the only
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way forward, instead of trying to go straight line
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Platform- and/or Interface-Specific Fixes
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