filled trap doors on castle can be re-dug
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@@ -340,6 +340,7 @@ struct rm {
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Bitfield(waslit,1); /* remember if a location was lit */
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Bitfield(roomno,6); /* room # for special rooms */
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Bitfield(edge,1); /* marks boundaries for special rooms*/
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Bitfield(candig,1); /* Exception to Can_dig_down; was a trapdoor */
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};
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/*
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