filled trap doors on castle can be re-dug
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@@ -333,7 +333,8 @@ boolean td; /* td == TRUE : trap door or hole */
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if (In_sokoban(&u.uz) && Can_fall_thru(&u.uz))
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; /* KMH -- You can't escape the Sokoban level traps */
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else if(Levitation || u.ustuck || !Can_fall_thru(&u.uz)
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else if(Levitation || u.ustuck
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|| (!Can_fall_thru(&u.uz) && !levl[u.ux][u.uy].candig)
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|| Flying || is_clinger(youmonst.data)
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|| (Inhell && !u.uevent.invoked &&
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newlevel == dunlevs_in_dungeon(&u.uz))
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