Qt "Paper Doll" inventory
Enhance the "Qt Settings" dialog box to provide control over the paper doll subset of inventory displayed between the message and status windows (above the map). A ton of flailing about for a fairly small but useful change in functionality. Old dialog (no title): | [ ] Zoomed -- check box | "Width:" [ ] -- number entry spinner | "Height:" [ ] -- ditto | "Font:" [ ] -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8 | [ Dismiss ] -- button New dialog: | "Qt NetHack Settings" | | "Map:" [ ] "Zoomed" -- check box | "Tile Width" [ ] -- number entry spinner | "Tile Height" [ ] -- ditto | "Invent:" [ ] "Shown" -- check box | "Doll Width" [ ] -- number entry spinner | "Doll Height" [ ] -- ditto | "Font:" [ ] -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8 | [ Dismiss ] -- button The inventory subset can now be suppressed. When shown (the default), its size can be set independently of the map tiles' size. I've set the default to be 32x32 tiles instead of 16x16 used for the map. The settings are saved and restored automatically by Qt, and persist not just across save/restore cycles but into new games. (That's not a change, just a reminder.)
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@@ -49,6 +49,9 @@ public:
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void fadeHighlighting();
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// this is unconditional in case qt_main.h comes before qt_set.h
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void resizePaperDoll(bool); // ENHANCED_PAPERDOLL
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public slots:
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void doMenuItem(QAction *);
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void doQtSettings(bool);
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