fix #K3455 - rocks vs xorns
Implement the suggestion that falling rock traps and rolling boulder traps be harmless to xorns. I've extended that to all missiles made of stone (rocks, gems, boulders, a handful of other things that will only matter if poly'd hero throws in '<' direction or is hit by stuff scattered by an explosion). I excluded ghosts because they would become even harder to kill and the missile handling would need extra checks to test for blessed objs.
This commit is contained in:
@@ -1728,6 +1728,9 @@ x_monnam(
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falseCap = (*pm_name != lowc(*pm_name));
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char *bp;
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if (mtmp == &g.youmonst)
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return strcpy(buf, "you"); /* ignore article, "invisible", &c */
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if (g.program_state.gameover)
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suppress |= SUPPRESS_HALLUCINATION;
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if (article == ARTICLE_YOUR && !mtmp->mtame)
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@@ -535,9 +535,9 @@ endmultishot(boolean verbose)
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/* Object hits floor at hero's feet.
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Called from drop(), throwit(), hold_another_object(), litter(). */
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void
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hitfloor(struct obj *obj,
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boolean verbosely) /* usually True; False if caller has given
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drop message */
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hitfloor(
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struct obj *obj,
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boolean verbosely) /* usually True; False if caller has given drop mesg */
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{
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if (IS_SOFT(levl[u.ux][u.uy].typ) || u.uinwater || u.uswallow) {
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dropy(obj);
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@@ -1056,7 +1056,8 @@ check_shop_obj(struct obj *obj, xchar x, xchar y, boolean broken)
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}
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/* Will 'obj' cause damage if it falls on hero's head when thrown upward?
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Not used to handle things which break when they hit. */
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Not used to handle things which break when they hit.
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Stone missile hitting hero w/ Passes_walls attribute handled separately. */
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static boolean
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harmless_missile(struct obj *obj)
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{
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@@ -1167,13 +1168,16 @@ toss_up(struct obj *obj, boolean hitsroof)
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hitfloor(obj, FALSE);
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g.thrownobj = 0;
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} else { /* neither potion nor other breaking object */
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boolean is_silver = (objects[otyp].oc_material == SILVER),
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int material = objects[otyp].oc_material;
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boolean is_silver = (material == SILVER),
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less_damage = (uarmh && is_metallic(uarmh)
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&& (!is_silver || !Hate_silver)),
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harmless = (stone_missile(obj)
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&& passes_rocks(g.youmonst.data)),
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artimsg = FALSE;
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int dmg = dmgval(obj, &g.youmonst);
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if (obj->oartifact)
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if (obj->oartifact && !harmless)
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/* need a fake die roll here; rn1(18,2) avoids 1 and 20 */
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artimsg = artifact_hit((struct monst *) 0, &g.youmonst, obj, &dmg,
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rn1(18, 2));
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@@ -1205,15 +1209,24 @@ toss_up(struct obj *obj, boolean hitsroof)
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dmg = Maybe_Half_Phys(dmg);
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if (uarmh) {
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if (less_damage && dmg < (Upolyd ? u.mh : u.uhp)) {
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if (!artimsg)
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pline("Fortunately, you are wearing a hard helmet.");
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/* note: 'harmless' and 'petrifier' are mutually exclusive */
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if ((less_damage && dmg < (Upolyd ? u.mh : u.uhp)) || harmless) {
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if (!artimsg) {
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if (!harmless) /* !harmless => less_damage here */
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pline("Fortunately, you are wearing a hard helmet.");
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else
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pline("Unfortunately, you are wearing %s.",
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an(helm_simple_name(uarmh))); /* helm or hat */
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}
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/* helmet definitely protects you when it blocks petrification */
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} else if (!petrifier) {
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if (flags.verbose)
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Your("%s does not protect you.", helm_simple_name(uarmh));
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}
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/* stone missile against hero in xorn form would have been
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harmless, but hitting a worn helmet negates that */
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harmless = FALSE;
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} else if (petrifier && !Stone_resistance
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&& !(poly_when_stoned(g.youmonst.data)
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&& polymon(PM_STONE_GOLEM))) {
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@@ -1229,9 +1242,13 @@ toss_up(struct obj *obj, boolean hitsroof)
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}
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if (is_silver && Hate_silver)
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pline_The("silver sears you!");
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if (harmless)
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hit(thesimpleoname(obj), &g.youmonst, " but doesn't hurt.");
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hitfloor(obj, TRUE);
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g.thrownobj = 0;
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losehp(dmg, "falling object", KILLED_BY_AN);
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if (!harmless)
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losehp(dmg, "falling object", KILLED_BY_AN);
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}
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return TRUE;
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}
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@@ -1692,8 +1709,9 @@ tmiss(struct obj *obj, struct monst *mon, boolean maybe_wakeup)
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* Also used for kicked objects and for polearms/grapnel applied at range.
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*/
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int
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thitmonst(register struct monst *mon,
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register struct obj *obj) /* g.thrownobj or g.kickedobj or uwep */
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thitmonst(
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struct monst *mon,
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struct obj *obj) /* g.thrownobj or g.kickedobj or uwep */
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{
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register int tmp; /* Base chance to hit */
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register int disttmp; /* distance modifier */
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@@ -37,17 +37,18 @@ m_has_launcher_and_ammo(struct monst* mtmp)
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return FALSE;
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}
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/* hero is hit by something other than a monster */
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/* hero is hit by something other than a monster (though it could be a
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missile thrown or shot by a monster) */
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int
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thitu(
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int tlev,
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int tlev, /* pseudo-level used when deciding whether to hit hero's AC */
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int dam,
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struct obj **objp,
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const char *name) /* if null, then format `*objp' */
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{
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struct obj *obj = objp ? *objp : 0;
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const char *onm, *knm;
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boolean is_acid;
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boolean is_acid, named = (name != 0);
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int kprefix = KILLED_BY_AN, dieroll;
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char onmbuf[BUFSZ], knmbuf[BUFSZ];
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@@ -90,6 +91,13 @@ thitu(
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if (is_acid && Acid_resistance) {
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pline("It doesn't seem to hurt you.");
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monstseesu(M_SEEN_ACID);
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} else if (stone_missile(obj) && passes_rocks(g.youmonst.data)) {
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/* use 'named' as an approximation for "hitting from above";
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we avoid "passes through you" for horizontal flight path
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because missile stops and that wording would suggest that
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it should keep going */
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pline("It %s you.",
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named ? "passes harmlessly through" : "doesn't harm");
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} else if (obj && obj->oclass == POTION_CLASS) {
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/* an explosion which scatters objects might hit hero with one
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(potions deliberately thrown at hero are handled by m_throw) */
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@@ -280,8 +288,8 @@ ohitmon(
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struct monst *mtmp, /* accidental target, located at <g.bhitpos.x,.y> */
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struct obj *otmp, /* missile; might be destroyed by drop_throw */
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int range, /* how much farther will object travel if it misses;
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use -1 to signify to keep going even after hit,
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unless it's gone (used for rolling_boulder_traps) */
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* use -1 to signify to keep going even after hit,
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* unless it's gone (used for rolling_boulder_traps) */
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boolean verbose)/* give message(s) even when you can't see what happened */
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{
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int damage, tmp;
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@@ -325,6 +333,9 @@ ohitmon(
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potionhit(mtmp, otmp, POTHIT_OTHER_THROW);
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return 1;
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} else {
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int material = objects[otmp->otyp].oc_material;
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boolean harmless = (stone_missile(otmp) && passes_rocks(mtmp->data));
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damage = dmgval(otmp, mtmp);
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if (otmp->otyp == ACID_VENOM && resists_acid(mtmp))
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damage = 0;
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@@ -336,12 +347,20 @@ ohitmon(
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seemimic(mtmp);
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mtmp->msleeping = 0;
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if (vis) {
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if (otmp->otyp == EGG)
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if (otmp->otyp == EGG) {
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pline("Splat! %s is hit with %s egg!", Monnam(mtmp),
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otmp->known ? an(mons[otmp->corpsenm].pmnames[NEUTRAL])
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: "an");
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else
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hit(distant_name(otmp, mshot_xname), mtmp, exclam(damage));
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} else {
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char how[BUFSZ];
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if (!harmless)
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Strcpy(how, exclam(damage)); /* "!" or "." */
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else
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Sprintf(how, " but passes harmlessly through %.9s.",
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mhim(mtmp));
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hit(distant_name(otmp, mshot_xname), mtmp, how);
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}
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} else if (verbose && !g.mtarget)
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pline("%s%s is hit%s", (otmp->otyp == EGG) ? "Splat! " : "",
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Monnam(mtmp), exclam(damage));
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@@ -361,8 +380,7 @@ ohitmon(
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}
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}
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}
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if (objects[otmp->otyp].oc_material == SILVER
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&& mon_hates_silver(mtmp)) {
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if (material == SILVER && mon_hates_silver(mtmp)) {
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boolean flesh = (!noncorporeal(mtmp->data)
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&& !amorphous(mtmp->data));
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@@ -395,7 +413,8 @@ ohitmon(
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damage = 0;
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}
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if (!DEADMONSTER(mtmp)) { /* might already be dead (if petrified) */
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/* might already be dead (if petrified) */
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if (!harmless && !DEADMONSTER(mtmp)) {
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mtmp->mhp -= damage;
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if (DEADMONSTER(mtmp)) {
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if (vis || (verbose && !g.mtarget))
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68
src/trap.c
68
src/trap.c
@@ -9,8 +9,7 @@ extern const char *const destroy_strings[][3]; /* from zap.c */
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static boolean keep_saddle_with_steedcorpse(unsigned, struct obj *,
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struct obj *);
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static boolean mu_maybe_destroy_web(struct monst *, boolean,
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struct trap *);
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static boolean mu_maybe_destroy_web(struct monst *, boolean, struct trap *);
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static struct obj *t_missile(int, struct trap *);
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static int trapeffect_arrow_trap(struct monst *, struct trap *, unsigned);
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static int trapeffect_dart_trap(struct monst *, struct trap *, unsigned);
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@@ -1060,6 +1059,7 @@ trapeffect_rocktrap(
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unsigned trflags UNUSED)
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{
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struct obj *otmp;
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boolean harmless = FALSE;
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if (mtmp == &g.youmonst) {
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if (trap->once && trap->tseen && !rn2(15)) {
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@@ -1078,20 +1078,31 @@ trapeffect_rocktrap(
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pline("A trap door in %s opens and %s falls on your %s!",
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the(ceiling(u.ux, u.uy)), an(xname(otmp)), body_part(HEAD));
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if (uarmh) {
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if (is_metallic(uarmh)) {
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/* normally passes_rocks() would protect againt a falling
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rock, but not when wearing a helmet */
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if (passes_rocks(g.youmonst.data)) {
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pline("Unfortunately, you are wearing %s.",
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an(helm_simple_name(uarmh))); /* helm or hat */
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dmg = 2;
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} else if (is_metallic(uarmh)) {
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pline("Fortunately, you are wearing a hard helmet.");
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dmg = 2;
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} else if (flags.verbose) {
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pline("%s does not protect you.", Yname2(uarmh));
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}
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} else if (passes_rocks(g.youmonst.data)) {
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pline("It passes harmlessly through you.");
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harmless = TRUE;
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}
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if (!Blind)
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otmp->dknown = 1;
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stackobj(otmp);
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newsym(u.ux, u.uy); /* map the rock */
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losehp(Maybe_Half_Phys(dmg), "falling rock", KILLED_BY_AN);
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exercise(A_STR, FALSE);
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if (!harmless) {
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losehp(Maybe_Half_Phys(dmg), "falling rock", KILLED_BY_AN);
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exercise(A_STR, FALSE);
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}
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}
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} else {
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boolean in_sight = canseemon(mtmp) || (mtmp == u.usteed);
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@@ -2655,15 +2666,13 @@ force_launch_placement(void)
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int
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launch_obj(
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short otyp,
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register int x1,
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register int y1,
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register int x2,
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register int y2,
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int x1, int y1,
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int x2, int y2,
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int style)
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{
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register struct monst *mtmp;
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register struct obj *otmp, *otmp2;
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register int dx, dy;
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struct monst *mtmp;
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struct obj *otmp, *otmp2;
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int dx, dy;
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struct obj *singleobj;
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boolean used_up = FALSE;
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boolean otherside = FALSE;
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@@ -2733,8 +2742,8 @@ launch_obj(
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singleobj->otrapped = 1;
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style &= ~LAUNCH_KNOWN;
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/*FALLTHRU*/
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roll:
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case ROLL:
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roll:
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delaycnt = 2;
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/*FALLTHRU*/
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default:
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@@ -5637,14 +5646,13 @@ b_trapped(const char* item, int bodypart)
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}
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/* Monster is hit by trap. */
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/* Note: doesn't work if both obj and d_override are null */
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static boolean
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thitm(
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int tlev,
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struct monst *mon,
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struct obj *obj,
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int d_override,
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boolean nocorpse)
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int tlev, /* missile's attack level */
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struct monst *mon, /* target */
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struct obj *obj, /* missile; might be Null */
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int d_override, /* non-zero: force hit for this amount of damage */
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boolean nocorpse) /* True: a trap is completely burning up the target */
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{
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int strike;
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boolean trapkilled = FALSE;
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@@ -5664,9 +5672,11 @@ thitm(
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pline("%s is almost hit by %s!", Monnam(mon), doname(obj));
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} else {
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int dam = 1;
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boolean harmless = (stone_missile(obj) && passes_rocks(mon->data));
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if (obj && cansee(mon->mx, mon->my))
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pline("%s is hit by %s!", Monnam(mon), doname(obj));
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pline("%s is hit by %s%s", Monnam(mon), doname(obj),
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harmless ? " but is not harmed." : "!");
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if (d_override) {
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dam = d_override;
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} else if (obj) {
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@@ -5674,15 +5684,19 @@ thitm(
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if (dam < 1)
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dam = 1;
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}
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mon->mhp -= dam;
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if (mon->mhp <= 0) {
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int xx = mon->mx, yy = mon->my;
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if (!harmless) {
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mon->mhp -= dam;
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if (mon->mhp <= 0) {
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int xx = mon->mx, yy = mon->my;
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monkilled(mon, "", nocorpse ? -AD_RBRE : AD_PHYS);
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if (DEADMONSTER(mon)) {
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newsym(xx, yy);
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trapkilled = TRUE;
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monkilled(mon, "", nocorpse ? -AD_RBRE : AD_PHYS);
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if (DEADMONSTER(mon)) {
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newsym(xx, yy);
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trapkilled = TRUE;
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}
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}
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} else {
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strike = 0; /* harmless; don't use up the missile */
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}
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}
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if (obj && (!strike || d_override)) {
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62
src/uhitm.c
62
src/uhitm.c
@@ -295,11 +295,12 @@ mon_maybe_wakeup_on_hit(struct monst *mtmp)
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using attack type aatyp and/or weapon.
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larger value == easier to hit */
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int
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find_roll_to_hit(struct monst *mtmp,
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uchar aatyp, /* usually AT_WEAP or AT_KICK */
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struct obj *weapon, /* uwep or uswapwep or NULL */
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int *attk_count,
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int *role_roll_penalty)
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find_roll_to_hit(
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struct monst *mtmp,
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uchar aatyp, /* usually AT_WEAP or AT_KICK */
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struct obj *weapon, /* uwep or uswapwep or NULL */
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int *attk_count,
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int *role_roll_penalty)
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{
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int tmp, tmp2;
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@@ -574,10 +575,9 @@ known_hitum(
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/* hit the monster next to you and the monsters to the left and right of it;
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return False if the primary target is killed, True otherwise */
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static boolean
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hitum_cleave(struct monst *target, /* non-Null; forcefight at nothing doesn't
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cleave... */
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struct attack *uattk) /* ... but we don't enforce that here; Null
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works ok */
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hitum_cleave(
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struct monst *target, /* non-Null; forcefight at nothing doesn't cleave +*/
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struct attack *uattk) /*+ but we don't enforce that here; Null works ok */
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{
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/* swings will be delivered in alternate directions; with consecutive
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attacks it will simulate normal swing and backswing; when swings
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@@ -723,12 +723,13 @@ hmon(struct monst *mon,
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DISABLE_WARNING_FORMAT_NONLITERAL
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/* guts of hmon() */
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/* guts of hmon(); returns True if 'mon' survives */
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static boolean
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hmon_hitmon(struct monst *mon,
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struct obj *obj,
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int thrown, /* HMON_xxx (0 => hand-to-hand, other => ranged) */
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int dieroll)
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hmon_hitmon(
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struct monst *mon,
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struct obj *obj,
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int thrown, /* HMON_xxx (0 => hand-to-hand, other => ranged) */
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int dieroll)
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{
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int tmp;
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struct permonst *mdat = mon->data;
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@@ -751,7 +752,7 @@ hmon_hitmon(struct monst *mon,
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/* not grapnels; applied implies uwep */
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|| (thrown == HMON_APPLIED && is_pole(uwep)));
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int jousting = 0;
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long silverhit = 0L;
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int material = obj ? objects[obj->otyp].oc_material : 0;
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int wtype;
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struct obj *monwep;
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char saved_oname[BUFSZ];
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@@ -760,6 +761,8 @@ hmon_hitmon(struct monst *mon,
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wakeup(mon, TRUE);
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if (!obj) { /* attack with bare hands */
|
||||
long silverhit = 0L; /* armor mask */
|
||||
|
||||
if (mdat == &mons[PM_SHADE]) {
|
||||
tmp = 0;
|
||||
} else {
|
||||
@@ -781,10 +784,20 @@ hmon_hitmon(struct monst *mon,
|
||||
silvermsg = TRUE;
|
||||
|
||||
} else {
|
||||
/* stone missile does not hurt xorn or earth elemental, but doesn't
|
||||
pass all the way through and continue on to some further target */
|
||||
if ((thrown == HMON_THROWN || thrown == HMON_KICKED) /* not Applied */
|
||||
&& stone_missile(obj) && passes_rocks(mdat)) {
|
||||
hit(mshot_xname(obj), mon, " but does no harm.");
|
||||
return TRUE;
|
||||
}
|
||||
/* remember obj's name since it might end up being destroyed and
|
||||
we'll want to use it after that */
|
||||
if (!(artifact_light(obj) && obj->lamplit))
|
||||
Strcpy(saved_oname, cxname(obj));
|
||||
else
|
||||
Strcpy(saved_oname, bare_artifactname(obj));
|
||||
|
||||
if (obj->oclass == WEAPON_CLASS || is_weptool(obj)
|
||||
|| obj->oclass == GEM_CLASS) {
|
||||
/* is it not a melee weapon? */
|
||||
@@ -803,10 +816,8 @@ hmon_hitmon(struct monst *mon,
|
||||
tmp = 0;
|
||||
else
|
||||
tmp = rnd(2);
|
||||
if (objects[obj->otyp].oc_material == SILVER
|
||||
&& mon_hates_silver(mon)) {
|
||||
silvermsg = TRUE;
|
||||
silverobj = TRUE;
|
||||
if (material == SILVER && mon_hates_silver(mon)) {
|
||||
silvermsg = silverobj = TRUE;
|
||||
/* if it will already inflict dmg, make it worse */
|
||||
tmp += rnd((tmp) ? 20 : 10);
|
||||
}
|
||||
@@ -891,10 +902,8 @@ hmon_hitmon(struct monst *mon,
|
||||
return TRUE;
|
||||
hittxt = TRUE;
|
||||
}
|
||||
if (objects[obj->otyp].oc_material == SILVER
|
||||
&& mon_hates_silver(mon)) {
|
||||
silvermsg = TRUE;
|
||||
silverobj = TRUE;
|
||||
if (material == SILVER && mon_hates_silver(mon)) {
|
||||
silvermsg = silverobj = TRUE;
|
||||
}
|
||||
if (artifact_light(obj) && obj->lamplit
|
||||
&& mon_hates_light(mon))
|
||||
@@ -1168,8 +1177,7 @@ hmon_hitmon(struct monst *mon,
|
||||
}
|
||||
/* things like silver wands can arrive here so we
|
||||
need another silver check; blessed check too */
|
||||
if (objects[obj->otyp].oc_material == SILVER
|
||||
&& mon_hates_silver(mon)) {
|
||||
if (material == SILVER && mon_hates_silver(mon)) {
|
||||
tmp += rnd(20);
|
||||
silvermsg = silverobj = TRUE;
|
||||
}
|
||||
@@ -1336,9 +1344,9 @@ hmon_hitmon(struct monst *mon,
|
||||
/* iron weapon using melee or polearm hit [3.6.1: metal weapon too;
|
||||
also allow either or both weapons to cause split when twoweap] */
|
||||
&& obj && (obj == uwep || (u.twoweap && obj == uswapwep))
|
||||
&& ((objects[obj->otyp].oc_material == IRON
|
||||
&& ((material == IRON
|
||||
/* allow scalpel and tsurugi to split puddings */
|
||||
|| objects[obj->otyp].oc_material == METAL)
|
||||
|| material == METAL)
|
||||
/* but not bashing with darts, arrows or ya */
|
||||
&& !(is_ammo(obj) || is_missile(obj)))
|
||||
&& hand_to_hand) {
|
||||
|
||||
13
src/zap.c
13
src/zap.c
@@ -3309,11 +3309,16 @@ exclam(int force)
|
||||
}
|
||||
|
||||
void
|
||||
hit(const char *str, struct monst *mtmp,
|
||||
const char *force) /* usually either "." or "!" */
|
||||
hit(const char *str, /* zap text or missile name */
|
||||
struct monst *mtmp, /* target; for missile, might be hero */
|
||||
const char *force) /* usually either "." or "!" via exclam() */
|
||||
{
|
||||
if ((!cansee(g.bhitpos.x, g.bhitpos.y) && !canspotmon(mtmp)
|
||||
&& !engulfing_u(mtmp)) || !flags.verbose)
|
||||
boolean verbosely = (mtmp == &g.youmonst
|
||||
|| (flags.verbose
|
||||
&& (cansee(g.bhitpos.x, g.bhitpos.y)
|
||||
|| canspotmon(mtmp) || engulfing_u(mtmp))));
|
||||
|
||||
if (!verbosely)
|
||||
pline("%s %s it.", The(str), vtense(str, "hit"));
|
||||
else
|
||||
pline("%s %s %s%s", The(str), vtense(str, "hit"),
|
||||
|
||||
Reference in New Issue
Block a user